I have a rather complicated answer for this, since it's something where for a while I've tried to gauge in my head how feasible it'd be and how much it'd be worth pursuing it, and if so, how.
The game's control scheme was not designed in a way that is feasible to make work directly on Android between the sheer number of buttons used and the precision the game expects with both aiming and movement.
But more importantly the performance would almost certainly be dreadful given the game wasn't coded to consider that possibility in advance, so even barring that, it might be flat out impossible to port the game as-is (more on that in a bit) without recoding the entire game from scratch.
However, I have thought before about the possibility of how I'd go about making a mobile-focused adaptation or spinoff of the game before, with more mobile-friendly controls and gameplay while still feeling as close to the original as possible.
I just haven't ever really come up with any idea that I find satisfactory to being true enough to the original while also taking advantage of the upsides that a touchscreen can bring to the mix, while minimizing the drawbacks that a game like this tends to have on such devices.
Platformers with more complex control schemes, from what I've seen, haven't had the best history with being adapted to touchscreens, so admittedly it'd be an interesting design challenge to try to overcome some day...
Unfortunately I'm at present busy with another project and can't really look into that, since it'd probably take at least months to actually make and my current project is somewhat time-sensitive.
Though, now that I know there's any actual demand for it... I'll try to keep in mind that there's actually any reason to bother pursuing such a mobile adaptation or spinoff, part of the reason I hadn't bothered pursuing it before was out of uncertainty on if anybody would even actually care.
Keep in mind, the dev team mostly consists of three people, and I'm basically the only programmer and designer on the PC version of the game, and likely the only programmer/designer who'd be working on such a hypothetical mobile adaptation, so I can't exactly just get a bunch of people on that to put it out in like, 2 weeks or something, sadly. But re-using assets from the PC version and knowing roughly what I want out of it would save a bit of time over making a fully new game at least, so there is that...?
I'll try to remember to let you know if it ever happens though! It just... probably is gonna be a while if it ever does, I'm really sorry about that!