I love the concept of this, the art looks great, the story is super interesting and it plays well. But it’s so ambitious! Maybe it helps if you call this a demo, cut the last 5 minutes of it and concentrate more on the beginning of the game, so the player gets a good first impression of the overall story, the characters and gameplay. As it is, the ending feels very rushed which is a shame because this could really be amazing. I left quite a bit of feedback in my lets play if you’re interested because I’d love to see this gain form because the main idea and the visuals are so good.
Viewing post in The Icarus Effect (Demo) comments
Thank you so much for reviewing what I have so far! I appreciate all of your advice and commentary! It made my day! I made the game for a game jam And yes I can say I was a bit ambitious for the time frame I had! But I am planning on expanding the chapter and finishing the ones I have left over this month and the next, I will be submitting the rest into another jam that will allow me to keep working on this! So is a great opportunity to keep working on it!
Due to the time constraints I did have problems with the grammar. Also some aspects of chapter one were rushed. I wanted to give the player a complete experience for chapter one but once again due to the time constraints I had to cut off a lot of material sadly Q_Q.
But there is hope as i mentioned before!
I really loved your idea of expanding more story with the animals XD I thought it was a funny addition inspired on the animal familiar trope in many series like Sailor Moon and Madoka magical girl.