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Hula Noob

486
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A member registered Nov 24, 2020 · View creator page →

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Very lovely and sad. Beautiful and I loved the hand-drawn illustrations. The imperfection of the sketches makes them more personal, less polished - it fits the raw and vulnerable text. Thank you for sharing this. 

 Loved the game, it was very atmospheric, great use of sound and the story was fantastic. I played all the endings but it was quite the journey. Despite the chapters, it took quite long to replay every bit especially since the map is very big but I will say that the endings were distinct and cool enough to make up for it.

I think some of the click boxes are quite small. Specifically a certain part where you get to interact with a character - I missed it a few times.

Always happy to play your games, they really do have their special something that only you can bring to the table. 

I loved this! As a big fan of Dunkelgrau, I immediately had to check out this collab and boy, it’s a beautiful sinister little story. Great writing, great concept and fantastic music and visuals. Your “gang” really did something fantastic here and in such a short amount of time!

Oh my god, a remake of the OG! I only recently played the old one but I LOVE the changes. That "mowing" effect is a lovely touch, very satisfying to clean up the place and I like that you can shove more than one letter (If I remember, the OG had one-letter-moves only). 
Also: that little animation where the goose wakes up is adorable! Wishlisted this immediately!

I am so happy that the feedback was helpful. I can only imagine how much work goes into a game like this,there's so many elements that need to work, especially for a game like yours that is not just a standard experience but tries something more. 


Loved the story, visuals and overall conception. I thought the puzzles were pretty smart (the password one did require the hint, though, I think it would have been too many possibilities to try otherwise). I think this had a really unique handwriting and I loved how it was both gruesome, unsettling but also a bit funny. 

I had some bigger issues with the user interface for both puzzles, in that I didn’t know how to activate the solution (the “button/submit”-design is not intuitive). I nearly quit over it but the story brought me back and once I got the ending I was really glad I pushed through the frustration because it’s really a gorgeous game. And technical stuff can always be fixed a lot easier than a sloppy story. So kudos, can’t wait what you come up with next!

Absolutely marvelous, the art style, the writing, the story, the lovely sound effects that are both scary and hilarious (at different points in the game :D). I can’t wait for the next chapter, this is a picture perfect prologue. 

Loved this! Amazing illustrations, fantastic story and I really appreciate when alternative endings actually feel distinct and meaningful. (Don’t worry about the video length, it didn’t take me that long to get through, I ranted about work culture at the end)

This is absolutely fantastic for a first project. A rare example of great timing and placement of the jumpscares, loved the visuals and the small details, like the little friend at the beginning. I really hope, you stay with horror games, because you’re amazing at it!

I think the idea and the plot are great, the ending is cool but I would have loved a bit more in-world storytelling while we’re looking for the skull because it is such a cool story and I want to know more. A tome/letter next to each skull that tells more about the world we’re living in and maybe also explains why we’re doing what we’re doing would be really cool. 

And I would absolutely lower the echo of the footsteps, they were distractingly loud even though I get the idea behind it (the echo signals loneliness and emptiness). 

I think the story is pretty interesting, although very dark. But the tonality of the voiceover (although the acting itself was fine) was a bit of a miss for me given the topic. It was a tad too theatrical. But kudos for going there. It definitely makes an impact.

I remembered how much I loved Deep Door but I was not ready for this. I went in slightly cranky from a previous game experience, was utterly confused and left as a 5-star cheerleader of this game. No notes. It’s perfection. 

An amazing demo. Concept, setting, it looks so gorgeous, I got big The Witch-vibes (in the best way). The faces of the family are so well done, your environments are fantastic, very immersive. Wishlisted it immediately and hope, many more will do so because I’d love to play the full story. 

I really want to try out more non-horror games of yours, especially since you mentioned that they are usually more interesting gameplay-wise and I never say no to Alice in Wonderland :D 

This is so addictive and of course I use the cookie and will still end up at the beginning 3 times :D 

Nice! Good luck with the showcase!

Oh, this was wonderful (as usual). Loved the puzzles, really good writing and the key visuals were fantastic (the cupboard - priceless). I said it before and I will say it again: you’re so good at what you’re doing and it’s always a delight to play your games. Thank you!

Just absolutely delightful beginning to end. From the concept to the execution, I was on board with everything on this wild ride <3 

Loved the premise and overall atmosphere, the soundscape was pretty amazing, I don’t know what you used for the “got something”-noise but it was awful in the best way.

(Is it just me or is this game a loving reference to Threshold and Mike Klubnika games? If so, well done)

This was so delightful, I only wanted to play for 15-20 minutes and then got sucked into the nightlife. I love the style, the writing is great, very funny, very intriguing plotting and the gameplay really floored me because it was so complex but not difficult.

I encountered a few bugs here and there but nothing that broke the game for me.

And I apologize for going through one hour and not using my powers at all but it shows how you can really choose how you want to play which is great (I also can’t stop thinking about the things I missed, so I might return to it).

Oh, no worries, for all my whining, I hope it came through that developing games for free and especially for game jams is always bound to be stressful for everyone involved. I also have to say even though I was a bit frustrated while playing, I appreciated the full concept more and more afterwards while thinking about it. Just a unique point of view is so refreshing :) 

I was not the biggest fan of the gameplay or rather there could have been one more autosave inbetween and I encountered a few bugs but I loved your story idea and the visuals, it was quite unique and felt really personal which I always admire. As a cat owner myself, this got me. 

Really enjoyed this, your writing is great and you paced and structured the plot perfectly. Nothing felt drawn-out or too rushed and I liked some of the small ideas to create tension. Really solid. I also appreciate that the multiple endings were worth the effort. :)

Aw, that's perfect timing then! Wish you all the best, I hope good things come your way :)

I had a bummer recording session and this cheered me right up! Loved the Spongebob feel and the cat chase! I absolutely love the humor of your games, because you don’t really write jokes but just have a great thing for comedic timing and subverting expectations that makes them fun and funny.

Please, no need to do anything complicated just for my weird setup. I will keep on trying different things, maybe I will keep it working at some point. (I have to check my GPU later - I pretty much only use my PC for lets plays, otherwise I am a Macbook gal :D

This was amazing! The art style was gorgeous, both beautiful and unnerving and so unique and the story was great. The Russian Doll of it all, the puzzles, the slow descend - fantastic work. This was both scary, fun and really fresh.

That was so nice! Alas, 

The download works now but after the Godot logo, the game just closes. I read how to get some log info and … it’s so complicated, I am not sure I am up to it, so I will mark this as a weird things probably created by Windows 10. (I also read that this is a rare thing that can happen and Windows 10 or 11 seems to always be involved)

(I tried Offshore again, to see if this was a general Godot issue but that game works fine. Maybe it’s some update-stuff. If I have the energy to run the thing in command - which I am not sure I am smart enough to do - I will get back to you via DM :)) So sorry, I feel like this is definitely on me.

I'll see what I can do. Maybe not this week (pretty busy) but once I get back to my PC, I will take some screenshots. I tried Firefox but that got the same result, it's like Windows 10 is doing it, not the browser itself but I will try with a few others, maybe Chrome might do the trick :)

I loved this start to finish. Great idea, loved the voice overs, you could hear that everyone involved was really into it. Visuals were fantastic, the claustrophobic environments were a smart idea and the puzzles were pretty neat! I especially loved that this felt like a proper concept, not just random scary stuff. Great work. 

The only technical feedback: the VHS audio at the beginning was very quiet, especially in contrast to all the other voice overs, which was a shame because it basically sets up the rest of the story (and is very well done!)

Hey ho, I can't for the life of me run the windows file. I get a crdownload issue and even after fixing it, the game closes after the Godot logo. I am actually sure that it's more a windows thing but maybe a zip-file or something would work better, apparently, windows doesn't like downloading exe files (it's very weird).

Love the setting, it was really atmospheric and looked great. 


Personally, the story was a little undercooked, a bit more context would have helped to be more immersed and tense towards the ending.

Oh, I love this concept and overall vibe, especially the one where you “listen” was incredibly unnerving, well done, once again!

Loved the experiment, especially the cardboard/drawn design, that’s really neat. I was a tad confused about the story but it still worked despite not knowing if I was cardboard guy or if he was my dad :D

I always appreciate devs that try new things because that’s how you get to find what works best, how to tell different stories and maybe even find a very unique visual style.

I should have known that this would be good because of the metal title :D

 I really loved this, the story was cool, the gameplay quick and fun, loved the visuals and the old western movie elements, that was beautiful. The objective toggle was genius (such a simple but cool option) and don’t get me started on the story. Awesome work!, this was beautiful. 

Absolutely spectacular. This game gave me so much joy, so much glee! I could barely start my first key mission because there was SO MUCH to do and see.

I got goosebumps a few times (which does not happen often to me) because the atmosphere, visuals and concepts were so damn grand and creepy.

Thank you very much for 3+ hours of excitement.

Oh, that's lovely to hear. I will definitely play a few other of your games because they are just so fun and I love your concepts!

This was delightfully silly and fun. Loved the voice acting and overall uniqueness of this. I already played “Reverend” from you and it’s just fun to see a developer who sets up their stories with an intro, good story beats and manages to surprise with their ideas.

I adore this, incredible story, fun achievements and incredible visual design and atmosphere. I remember playing How to build a Snowman which was so different in tone and style but which I also enjoyed a lot, your storytelling really is on point.

(I could not figure out how to get the 2nd ending, though, is it a hidden one or was I just absolutely dumb?)

Loved the concept and game mechanic as well as the atmosphere. I think the alternative ending is not really necessary (or could use some more deviation from #1). But all in all a very cool idea!