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Hula Noob
Recent community posts
I somehow wished the game was more meta (and more scary), especially with Molly involved, it would have been cool to break the fourth wall a little but who knows, maybe the demo is the bait & switch, I am still looking forward to see what the full release does, after all, the team behind this is pretty impressive.
Oh man, that was fun. The visuals are great, truly disgusting in the best way, I had some strong reactions :D
I am amazed that the Giallo and Junji Ito references actually both came through incredibly strong, that’s one hell of a combo and it worked perfectly.
My main gripe is that I would have loved to see more of this nightmare world.
This is a genius idea, it seems so simple but it’s so smart and fun and the pacing, the way you have to go back to the tools and then to the windows … absolutely stellar work. I did love Cleaning Redville but this is even a step further, I am kind of blown away because how did not a thousand people have this idea before :D
I absolutely loved this, the atmosphere, the mysteries, the sound design (it’s genius). When I started, I was convinced I’d never make it but it’s forgiving and fun but still thrilling when you get lost, I was on edge the entire time. The only thing I’d have wished for was more oomph for the ending, I worked so hard and didn’t even get cake :D
For a “rushed” game this was absolutely amazing and it’s such a treat to see that you do funny horror games just as well as your more “serious” ones. I had such a blast with the characters and story, such a silly but well executed idea and I GOT SCARED (mainly because I am a weenie but also, well done on the scares).
This is such a unique experience, I love the feeling of unease throughout the entire game, it reminded me a lot of the horror anthology Channel Zero because you knew things were off from the get-go and it really got under my skin.
The concept is great, I love the point & click mechanics, this has such an individual style, I can’t wait to get back to it and see what I missed the first playthrough, I mean, this feels like a game you purchase on steam (I would pay good money for it). Amazing work.
As always, it was a delight. It’s this fantastic bag of surprises whenever I see that you’ve published a new game. I think the weather was a great detail that added a lot to the immersion and the pacing was so well done, I particularly liked that the intro took its time for such a short game, that way it was easier to get a feel for the place.
I was really wondering if your follow-up to Three Minutes with your Dog could keep up the absurdist and fun weirdness and you did not disappoint. What a lovely, slightly deranged game, it was unnerving, very funny and thoroughly enjoyable to play. Absolute stellar work, because a good silly horror game is actually hard to come by.
It’s a very cool concept and the main story - as far as I understood - is so intriguing. I think the translation of this did the story a disservice because it is confusing, grammatically all over the place and it changes in tonality which is probably not intended, as the main tone seems to be quite sombre and dark.
Personally, I also am not a fan of the use of the historical video material. Material from public commons movies instead of documentaries would probably achieve the same. But I generally don’t think the game needs it because the story and the other visuals are strong enough on their own. I think I get that they are supposed to represent memories but why would a human being have history channel documentaries as memories and not personal ones? I think it’s the loss not just of humanity but of my/the protagonist’s own personal history and being that I felt was most striking in this story.
But please, keep on working on this or other stories. As I said, the story at the core of the novel is quite beautiful and terrifying and I enjoyed slowly uncovering the transformation of my protagonist.
This was so engaging, the intro alone was such a great idea. Usually, this type of game would frustrate me into rage quitting but I was just so drawn in, it was fun, it was forgiving, the voice acting is stellar and the story is super interesting. I wish there would have been some more answers at the end of volume 1 but I guess I have to wait for the sequel. Fantastic work.
This was fantastic. Unnerving, love the cosmic & body horror aspect (it reminded me of the style that Yames Games has which is seldom enough in indie horror) and the pixel art left just enough for the imagination. I got a visceral reaction from the bugs. Great show and such a different style from your previous games, what range you have!
Hi, I love an enthusiastic developer and will follow you for updates on Delilah’s story. You created a really lovely environment and fun characters that made this game stand out.
So, I am not native English speaker myself but know enough that “homecoming” is a term often used to describe an event for former high school students who basically have a reunion. And it’s so common to use the word as such, that any other use is overshadowed by this definition.
Additionally “much movement lately” probably is Delilah asking the taxi driver if the day has been busy. You’d rather say “Busy day” or something like that since “movement” is more tied to actual physical movement (or “a movement” which is more political) and not business, traffic or interactions.
Those were the main things. It was still fine because as a player I still knew what you meant. It’s just the small semantic differences between someone who translates from a different language to English vs. someone who writes and thinks English, not a big deal, really.
PS: Cats are amazing.
Mike, I love Tartarus Engine and am very happy that you’re back with a new game. I hope I got the humorous aspect of it right because I had a few laughs and think they were intended. Visuals were amazing and Jabbu did amazing work, I was stressed out like I was on my last two free Tetris lines due to the gorgeous soundtrack during the puzzle section.Just all around fantastic as always.
I don’t know how you did it. You had so many PT-tropes in this and still this was a wonderful and lovingly made experience. It shows that attention to detail and solid storytelling make or break a game. I really enjoyed this, the flat felt like a real flat, the loops had an actual story-related reason, some of your scares were amazing. Great graduation work, I hope you passed with flying colors!