I still enjoy your ideas and can't wait for the next project (with localization, hurra!).
Hula Noob
Recent community posts
I love the premise, your story ideas are always fantastic but my lord, that English translation :D
It's close to being completely broken, although I understood the main plot points, it ruined the atmosphere so much and turned some conversations into abstract art pieces.
I am sure the original conversations are disturbing and creepy but due to the translation it was more comedy than the surreal dread that the plot implied.
Absolutely gorgeous, I loved it, it’s so reminiscent of old 80s/90s horror movies but still feels very fresh and fun. Jessa is a fantastic character, the voice over was great (had a lot of personality), the puzzles were really smooth and the overall setup is amazing.
I really hope that we’ll get to see the game, I put it on my wishlist! I would love not only the full story but the anthology come to life because even though anthologies are quite the trend in horror nowadays, this game style and tone is actually seldom enough (because it is a lot of work).
Only other developer team I have in mind are Octavi Navarro and Susanna Granell's Midnight Scenes series.
And it would be a great companion piece because this is more the 80s/90s slasher version of it.
I love that you tried something new with this episode of Midnight Scenes, it was a big surprise and hit just the right spots. I am continuously in awe how you create these very real characters, from the character art to the dialog, it’s so much fun to spend time (well, considering …) with them.
I also you think that you two are fantastic at pacing because this story could have been a slog (and there are games where it is) but you managed to work in enough changes and deviations to keep it engaging.
Amazing work. As always.
It might not have been the most frightening game I’ve ever played but that voiceover was so well done, the whole story had a Goosebumps vibe in that it was highly entertaining, a little camp and a tad weird (in a good way).
I also think that the writing was quite good, even though Emily is not the brightest bulb in the murder shed, her monologues and dialogs felt very natural.
The idea is fantastic and I love how scared it made me when I had to enter the dark rooms one by one to clap, fantastic tension. I think I would have loved if more clues as to what was going on would have been found in the house, the neighbour was a bit too much exposition but for a first horror game, this was pretty neat and I love the way the neighbourhood looks!
I had some troubles with fishing itself (but I was never born to hunt for my own food, I admit) but absolutely love how the environment grows more sinister, together with the audio, it was so effective and something I don’t see often in shorter indie games.
I know that other things were the main focus but the way the sea and the sky progressed was my favourite part, it was so gorgeous and scary.
I can’t believe this is a game jam game, it looks and plays fantastic and even though it’s very short, it has everything for a full experience (puzzles, stories, and an amazing ending).
Also, can I tell you have great it is to have you on itch because it’s been quite a while that I played some great point & click pixel horror games in this style and it’s one of my favourite sub-genres.
I had a blast with this game and especially loved how the game mixes a lot of humor with genuinely terrifying concepts and stories.
I love this so much, it really feels like a thoroughly thought-out horror short story. The puzzles are super fun, I love that you actually thought about the way the game ends and didn’t just slap something on. It made me replay more times than I usually do because I just wanted to explore everything.
I think this is a very cool game, love the visuals, sound design is great, the gameplay is simple but effective and fun, it’s a great take on this sub-genre.
I do feel like the enemy appearance is a little unfair. Sound hints don’t seem to help evade it because there's no time at all after the sound and at times it felt as if it was more random instead of based on strategy/reaction. I think giving the players more of a chance to evade their early end would enhance this a lot. But damn, otherwise it's very neat.
I immediately wishlisted this game and I really hope it gets a full release. I love this. I love how much attention you pay to the different characters and their backstories, I am already invested in the family drama. Loved the puzzles and your visuals are great, I love that it all feels very hand-made (in a good way), like a classic Point & Click.
One small thing: I wish the character would stand a little to the said when you walk to an item, so you can still interact with it. As it was, I always had to move Borys to the side because he was blocking all item actions.
I really appreciate that you took the time to add some lore to the game. I’ve played so many recently that were just things happening without any context, so it’s really nice to have some world building and even some characters to interact with!
Also appreciated that it actually had a few small puzzles.
I really hope you continue this series, it’s so fun and goofy and over the top, a real treat. I absolutely love the big quality step between Act 1 and Act 2, the different gameplay, interactions, and visuals you added really made the story come to life. I am pretty much obsessed with this, especially since I love bananas fun with a horror twist.
I don’t know why I haven’t played this before, I thought I did but here we are. Loved it as always, you really know how to balance puzzles and tension in a way that’s not frustrating but still stressful.
The clickbox on the coolant/oil hatch was quite small for me (only closed when I clicked the handle, am not sure if that’s on purpose, so just as an aside - it DID increase the pressure, so it might be 100% deliberately).
Other than that, always kudos to Jabbo, that soundtrack was fantastic, especially in the second half and boy, did I love that ending.
I think more movie talk with the patrons and maybe some more choice-based conversation paths would bring a lot more to the game given its environment and the fact that you need to play it through in full without being able to skip much for the different endings.
It’s a solid game but I think it misses the opportunity for a lot more movie geek or even VHS-store related humor, since most conversations don’t add much to the overall story. Technically and visually it’s very sound, though!
Hi, I played your game and made a video. I think the idea is there and I liked the look of the game but the writing was a little bit confusing. I think if everything would happen spread over a few days to give some room to explain more backstory and “set the scene” would make it easier to grasp the actually cool story underneath.