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Loved the idea. The controls are a bit finicky though: clicking doesn't select what to pick up from the massive pile next to the machine, you just always pick up the closest thing, even if you're standing on top of it and can't see it. Then when you hold it, it's above your head and gets placed down where it "hovers" above your head, making it easy to lose items in the wall. I also think accidentally killed a patient by giving them the wrong organ because of this? 

Also, not sure what happened at the end: I was slamming the button minigame and was suddenly thrown back to the start screen out of nowhere; I presume I lost somehow and clicked through that dialog? No idea or indication of when losing might have been a thing? Either way, it was fun.

(+1)

Thanks for your feedback, absolutely agreed on the controls, it's something that was difficult to perfect under the time constraints but of course everyone is under time pressure! Also, we've been trying to fix bugs since the game jam including the accidental killing - the button minigame is prone to button-mashing which can accidentally kill the patient in the frame or two after the minigame window closes. Same thing with restart, we didn't have time to make a functional menu for that. Still, good to know that you liked the concept!