One quick question about the BGM/SFX.
Is it allowed to alter the speed and/or pitch of the music or sound via code?
Like accelerating the music or playing a sound at different pitches.
Oh! I wanted to ask something along these lines myself!
Can we use this technique to apply the sound effect to different types of event?
To give my specific case, I'm thinking of using my sound effect to convey footsteps. However, if I start with a longer, deeper effect, then I can additionally use it to convey a character falling to the ground, and speed/pitch it up to then serve as footsteps. Would that be okay?