Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

One quick question about the BGM/SFX.

Is it allowed to alter the speed and/or pitch of the music or sound via code?

Like accelerating the music or playing a sound at different pitches.

(+1)

Hello! If it's achieved by code, that's absolutely fine!

Great! Thank you very much!

Oh! I wanted to ask something along these lines myself!

Can we use this technique to apply the sound effect to different types of event?

To give my specific case, I'm thinking of using my sound effect to convey footsteps. However, if I start with a longer, deeper effect, then I can additionally use it to convey a character falling to the ground, and speed/pitch it up to then serve as footsteps. Would that be okay?

If your engine of choice can modulate the sound effect without using separate files I think you can do it.

Our PRINCESS surely knows better.

(1 edit)

I hope so!

But indeed, I shall await royal decree! ^_^

Yes! That’s correct! As long as you use only one file for the sound effect, you can apply whatever changes in-engine so it fits your needs! Not only this is allowed, but very clever application of the rules!

Eeeexcellent, and thank you! :D