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A jam submission

Not so randomView game page

Submitted by OuijaTears — 10 minutes, 45 seconds before the deadline
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Not so random's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#37342.4573.250
Enjoyment#38322.1732.875
Overall#40642.2362.958
Presentation#44202.0792.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The rolls are random but you know what they are in advance

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

I'm sorry your game has a bug that crashes it, but it was fun to watch everything get generated, I'm glad you left all of the steps of that in :)

Developer

Eyy thank you im glad you liked it!

Submitted(+1)

Cool game! I like your interpretation of both random and non-random elements with the die stack. Definitely has lots of room for strategizing which enemies to target and all that. And even though it has the crash bug when they attack, everything else seems pretty well made to me. Nice job!

Developer

I was feeling pretty bad about that bug so this is really nice to hear thank you!

Submitted(+1)

Nice game! I like that the dungeons are randomly generated. It's cool to see the generation happen too! 

Developer(+1)

Thank you that means a lot! I kinda felt like I had wasted my time on  it.

Developer

IMPORTANT

There is a bug when you get attacked... it crashes the game :(. 

I was able to fix it after the deadline.

Developer

The idea I had going in was it was going to be a strategy game based on preset dice rolls(Which you are able to see 6x in advance). You use the die to attack the enemy uses the same rolls. I had planned on more things to use the dice to give you the option to shuffle through them more to make things more strategic.  The only other big thing that I manged to add was fate/curse which lets you use points to crit or fail any roll.


I ended up spending most of my time getting dungeon generation to work correctly*.