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There's an impressive amount of content in this game, especially considering the two-week jam! There's multiple levels, bosses and a wide weapon variety, nice!

My favorite gameplay moments were when I could jump around to doge bullets. Something about the wide weapon spread, new weapon pickups and slow projectiles makes this feel a bit bullet-hell-like in a good way. To lean into that I think that a less health and a smaller, faster moving player could really tie things together :) The fast-paced music really helps keep the game feeling intense at all points too!

Thanks  ^^ 

Well i'm starting to have a bit of a workflow down, so i can manage to do some things a bit faster by now (though i'd still consider myself a bit slow :p) so it helps to have time for more content.

While i haven't made it full bullet hell style i defenitively wanted to capture a bit of that intensity but without having that much of a brutal difficulty curve, hence the fact that most weapons have some fast firerates. fun thingh though the "slow projectiles" were intended to be slower at some point for the enemies, cause i wasn't sure how the difficulty would turn out, but apparently people seem to want faster bullers so i might try that post jam XD And i'll definitively boost player speed a bit as well.

Yeah the music kinda reflects the level of intensity i wanted the game to have, but that the gameplay doesn't quite reach just yet in the current state, but hopefully i'll get it there.

Thanks again for playing and for your kind words :)