I understand your remarks, it has been my first game jam too. It's a fun little game, you did a great job.
Play game
Dicey Descent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2602 | 2.625 | 2.625 |
Presentation | #2787 | 2.792 | 2.792 |
Overall | #2976 | 2.681 | 2.681 |
Creativity | #3364 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a d20 rolling down a dice tower
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really fun concept! Would love to see more levels and designs in the future but overall a nice and quick game!
Got a 19! Though, still no where near the World Record... yet...
As you mentioned, there are things one could add if given more time than only 48 hours, but I think the game delivered as much as was needed, if not more. I found myself playing through a number of times so it's obviously satisfying, there's replayability in getting a higher score, and I really liked the art too.
Like some others I found I didn't use the jump really, I just preferred the uniqueness and skill of the launch (and you could use it midair too), but perhaps if the jump didn't require you to be moving already I would've found it more useful? Might just be me. Either way it would be cool to see you come back to the game!
Thanks so much for playing and for the kind words!
I know the jump is inconsistent for some reason. You are supposed to be able to jump while standing still. I know when my fiancee played on her laptop, her jumps would be consistently eaten in certain areas, where she couldn't jump no matter how many times she pressed space, except sometimes it did work. I'll have to take a close look at fixing that if I return to this game.
Thanks again for your feedback!
I think the level could use a lot of work, but i like the idea of controlling a dice in a platformer game, hopefully you can develop it further!
It was and short and fun experience, and the final "Dice Result" surprised me and made me laugh, really good idea for the Gamejam.
Managed to roll a 15, fun little game!
The arts colors are a bit dull looking but thats not really much of an issue the spritework is still really good
Gameplay is surely interesting, though i realised i didnt really use the spacebar key to jump since it does the same thing as click launching yourself, but thats only a small little thing, it exists for the people that want it
Overall quite fun! If it was a bit longer i can see myself enjoying it alot
Thank you for playing!
Regarding the art, I don't consider myself an artist so thank you for your compliments. Maybe my next game will be a bit more vibrant.
For the jump, it is actually a little bit more forceful than the launch, which was supposed to be the reason to use it, and it does always go straight up which can make it easier to use than the launch (which resets your momentum, making it poor for a jump if you aimed it straight up). I think with some tweaking the jump could be more worth using, and I agree the launch is generally just better, especially for this level design.
If I ever return to this game I might make new "towers" as different levels. I was thinking it would be fun if the towers corresponded with a different TTRPG monster, starting perhaps with a goblin and then ending with a dragon. Then they would require higher and higher rolls to "beat" and move on to the next level.
Thank you so much for your feedback, I appreciate you taking the time to help me improve!
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