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A jam submission

Dicey DescentView game page

Submitted by DeepOcean — 12 hours, 26 minutes before the deadline
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Dicey Descent's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26022.6252.625
Presentation#27872.7922.792
Overall#29762.6812.681
Creativity#33642.6252.625

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a d20 rolling down a dice tower

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I understand your remarks, it has been my first game jam too. It's a fun little game, you did a great job.

Developer(+1)

Thank you for playing and good luck with your entry!

Submitted(+1)

I loved Idea. It was fun. Good job!

by the way could you play and rate my game?

Submitted(+1)

Really fun concept! Would love to see more levels and designs in the future but overall a nice and quick game!

Developer

Thank you for playing and for your encouragement!

Submitted(+1)

Got a 19! Though, still no where near the World Record... yet... 

As you mentioned, there are things one could add if given more time than only 48 hours, but I think the game delivered as much as was needed, if not more. I found myself playing through a number of times so it's obviously satisfying, there's replayability in getting a higher score,  and I really liked the art too. 

Like some others I found I didn't use the jump really, I just preferred the uniqueness and skill of the launch (and you could use it midair too), but perhaps if the jump didn't require you to be moving already I would've found it more useful? Might just be me. Either way it would be cool to see you come back to the game!

Developer

Thanks so much for playing and for the kind words!

I know the jump is inconsistent for some reason. You are supposed to be able to jump while standing still. I know when my fiancee played on her laptop, her jumps would be consistently eaten in certain areas, where she couldn't jump no matter how many times she pressed space, except sometimes it did work. I'll have to take a close look at fixing that if I return to this game.

Thanks again for your feedback!

(+1)

banger, 14.98 is my fastest :)

Developer

certified WR

Submitted(+1)

I think the level could use a lot of work, but i like the idea of controlling a dice in a platformer game, hopefully you can develop it further!

Developer

I just might! What do you think are the level's major issues? I'll admit I didn't spend a ton of time designing it, which probably shows.

Submitted(+1)

Well its just very simple, spikes are an easy way to add challenge, but i didn't find going down the level with the dice very engaging, perhaps a level with more focus on the rolling aspect of the dice physics would be more fun. Either way it's still pretty cool.

Developer

Thank you for your critical feedback!

Submitted(+1)

It was and short and fun experience, and the final "Dice Result" surprised me and made me laugh, really good idea for the Gamejam.

Developer

Thank you for playing!

Submitted(+1)

Managed to roll a 15, fun little game!

The arts colors are a bit dull looking but thats not really much of an issue the spritework is still really good

Gameplay is surely interesting, though i realised i didnt really use the spacebar key to jump since it does the same thing as click launching yourself, but thats only a small little thing, it exists for the people that want it

Overall quite fun! If it was a bit longer i can see myself enjoying it alot

Developer

Thank you for playing!

Regarding the art, I don't consider myself an artist so thank you for your compliments. Maybe my next game will be a bit more vibrant.

For the jump, it is actually a little bit more forceful than the launch, which was supposed to be the reason to use it, and it does always go straight up which can make it easier to use than the launch (which resets your momentum, making it poor for a jump if you aimed it straight up). I think with some tweaking the jump could be more worth using, and I agree the launch is generally just better, especially for this level design.

If I ever return to this game I might make new "towers" as different levels. I was thinking it would be fun if the towers corresponded with a different TTRPG monster, starting perhaps with a goblin and then ending with a dragon. Then they would require higher and higher rolls to "beat" and move on to the next level.

Thank you so much for your feedback, I appreciate you taking the time to help me improve!

Submitted(+1)

I descended! Rolled a 13, which took 40 some seconds.
Great job!

Developer

Thank you for playing!