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(+1)

Adding the second thruster was clever - adding in the ability to stop with a cooldown made it into an interesting game. After I tried to get a high score, I spent a while just trying to see how fast I could spin, which in itself was really fun. I agree with others - I think this has great potential. Maybe instead of random debris you could make a game with set levels with predetermined debris locations and it becomes more of a puzzle game?