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A jam submission

Thrust issuesView game page

Pilot the worst-designed spaceship ever to clear out space debris and reveal a hidden image!
Submitted by borsim — 11 days, 9 hours before the deadline
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Thrust issues's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1582.3082.308
Gameplay#1712.2312.231
Theme interpretation#1752.3082.308
Overall#1892.1542.154
Graphics#2142.0002.000
Audio#2251.2311.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/borsim/thrustissues_CSS_Gamejam_2018

Theme interpretation
Controls are a hybrid of two thrusters - they make sense on their own, but when combined, chaos ensues!

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Comments

Submitted(+1)

Adding the second thruster was clever - adding in the ability to stop with a cooldown made it into an interesting game. After I tried to get a high score, I spent a while just trying to see how fast I could spin, which in itself was really fun. I agree with others - I think this has great potential. Maybe instead of random debris you could make a game with set levels with predetermined debris locations and it becomes more of a puzzle game?

Submitted

First of all, I  wasn't expecting so much change in the gameplay by the addition of an extra thruster. It really brings a new curve in the difficulty and opening a lot of gates for the 'WoW' moment.  With some really good aesthetic  design I think this game will hit the market.  In terms of aesthetic design you should check out my game  'Platris'.  As we have done a small amount of work (like the camera shakes) but bringing in a strong emotion of satisfaction.

Submitted

This has a lot of potential for hilarious physics-based game. Would love to see more work done on it!

Submitted(+1)

I second that. Its a good premise that i could see being built into something that has more replay ability. 

Submitted

This pun thrusted me out of this world

Developer(+1)

I don't think I ever made a game without a punny title <3