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(1 edit) (+1)

Definitely a interesting twist on the moving dice formula in this one.  Especially adding in multiple die and them giving multiple choices gives a nice extra bit of strategy to the movement.

As well as trying to work around the enemies cause they're an interesting obstacle.  If a bit vague in the ways that they're going to move sometimes.

Could possibly show the direction they're planning to move as well as their amount they'll move above their head.  To avoid the clutter of paths.  Though, could be fine to do paths from them to where they're going.  It would depend so either could work.

Also different enemies running off of different dies could be an interesting addition. Though that's a bit more variety than I'd expect in a jam it could be a cool post jam update to mix up the interactions a bit.  Having to work around someone with a larger die and the ability to catch up, quite quickly.  Possibly with a cooldown between rolls of a few turns or something?  Though that would more fit a combat system rather than the sort of "avoid the enemies" that there is currently.

Overall a interesting twist on a lot of the jam ideas throughout and a nice set of mechanics.

Thank you so much! I'm really glad you enjoyed it .. thanks for playing and streaming it :)