Awasome game! Love the visuals. Hard to belive this was done in 2 days. Great job!
Very clever idea with the name and theme of the game.
Not sure if the game gets harder with time. I got to around 11k points before stopping.
Criteria | Rank | Score* | Raw Score |
Presentation | #666 | 3.868 | 4.364 |
Enjoyment | #970 | 3.304 | 3.727 |
Overall | #1058 | 3.411 | 3.848 |
Creativity | #2222 | 3.062 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's action are consumable and have to be recharged by rolling dices. The enemy, Rngesus, roll dices to cast curses on the player as well.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Awasome game! Love the visuals. Hard to belive this was done in 2 days. Great job!
Very clever idea with the name and theme of the game.
Not sure if the game gets harder with time. I got to around 11k points before stopping.
Nice! I played your game and it was really cool and gorgeous. Good work! It has very good potential. It would be great if you continued it.
Please check out my game if you will.
Wow, this game is amazing! Nice and smooth controls, especially the strafe mechanic. Cool resource managing system. It's amazing how you managed to do everything so well in 48 hours. Great job!
A really cool mechanic! I like the decission making it forces on the player. Personally I think the game is a little to easy, but that mostly is because the AI is very simplistic which is totally understandable for a game jam game :p
I especially like that you can add the dice rolls to your score. If this were a roguelike of some sorts were you can use your dice to get some cool items or something like this, I would probably get hooked!
I also like god popping up to bless or curse the playing field. Great job all around :)
Really cool game! The most addictive I played so far, really fun gameplay and incredible graphics.
I also dicovered that if I click really fast when I'm spending a Die I can make it count double, which makes me really OP and made me basically immortal, and also I think that having knockback and being able to move sooner would make the melee attacks more useful, at the end I stopped using them because I would always get hit if I used it.
I love the art style with the squishy animation and cube dudes. At first I thought applying a rolled number to a field was increasing the damage that field did, not stocking a pool of limited uses. Also not sure what the logic is for what the new number will be because it seems like it's not just adding the number rolled. Ultimately I ended up trying to survive on only spells because that seemed to give me the most longevity
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