The concept is fun for a bit and has potential. Collectables of some sort like coins could really spice up the game and give an objective other than not dying. Additionally, it might be more fun if the die went off after a certain period of time rather than manually to add to the chaos. Finally, some way of dealing damage to enemies beyond the die would definitely be more fun.
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Roll for Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1251 | 3.500 | 3.500 |
Overall | #2266 | 2.944 | 2.944 |
Creativity | #2674 | 2.889 | 2.889 |
Enjoyment | #3111 | 2.444 | 2.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player most roll the dice in order to achieve different effects. This can help the player to survive or kill the player.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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