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A jam submission

Roll for SurvivalView game page

Submitted by Kasssssss — 16 hours, 58 minutes before the deadline
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Roll for Survival's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#12513.5003.500
Overall#22662.9442.944
Creativity#26742.8892.889
Enjoyment#31112.4442.444

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player most roll the dice in order to achieve different effects. This can help the player to survive or kill the player.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

The concept is fun for a bit and has potential. Collectables of some sort like coins could really spice up the game and give an objective other than not dying. Additionally, it might be more fun if the die went off after a certain period of time rather than manually to add to the chaos. Finally, some way of dealing damage to enemies beyond the die would definitely be more fun.

Developer(+1)

FIrst of all thank you for your comment. Initially I was thinking that if I make levels for the gamejam it will take a lot of time to make an interesting level/map for the players to play and that's why I went for "not dying". You're definitly right about adding some collectables and some other objectives. Just rolling the dice and try to stay alive does drain the interest quickly. Lastly I really like the idea of giving some other ways to deal damage. It reminds me of the character Kite in HunterXHunter. I'll polish the game more after I finish the other project. Again, Thank you!

Submitted

It's awesome that you're going to revise the game after the jam. I will definitely check out any updates you make to it as this is a really solid base for a game.

(+1)

Fun concept, but it breaks down fairly quickly. Not sure if it's just me, but one of the buff/debuffs is to lose a jump -- and there's none for gaining it back. Once you start losing jumps, the upper part of the map is totally closed off.

It's a good idea and it's well put together, just needs some tweaking I think.

Submitted(+2)

There are ways of getting it back (one of the dice effects is to reassign the dice effects). I suspect it was supposed to be always on. not sure if it is or not. My default set only made the game easier, so I didn't really understand how it works.  I think a better idea of the goal (survive as long as possible?) and a bit less random mechanics (ensure a balance between positive and negative effects with 1 always reset) would probably be better

Developer(+2)

The randomness is completely based on the Unity Random.range function and I do feel that is a bit cruel to the players when rolling a bunch of negative effects. I do plan to adjust the game to be more fair to the players and add new objectives rather than just stay alive. Thank you for your comment!