FIrst of all thank you for your comment. Initially I was thinking that if I make levels for the gamejam it will take a lot of time to make an interesting level/map for the players to play and that's why I went for "not dying". You're definitly right about adding some collectables and some other objectives. Just rolling the dice and try to stay alive does drain the interest quickly. Lastly I really like the idea of giving some other ways to deal damage. It reminds me of the character Kite in HunterXHunter. I'll polish the game more after I finish the other project. Again, Thank you!