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Kasssssss

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A member registered Jun 29, 2022 · View creator page →

Creator of

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Fun game, I like the ability set and reroll mechanism. Some of my personal opinion:

The map is a bit small, when there are a lot of enemies I end up drawing circle because I don't have enough room to go around the other way.

I'm not sure if there is an ability that allows you to heal when you do damage, but the cost of reroll is a bit heavy especially  towards the later levels. I think having some collectables to be the cost of reroll will be better and players can decide to pay health when the collectables are not enough.

The randomness is completely based on the Unity Random.range function and I do feel that is a bit cruel to the players when rolling a bunch of negative effects. I do plan to adjust the game to be more fair to the players and add new objectives rather than just stay alive. Thank you for your comment!

FIrst of all thank you for your comment. Initially I was thinking that if I make levels for the gamejam it will take a lot of time to make an interesting level/map for the players to play and that's why I went for "not dying". You're definitly right about adding some collectables and some other objectives. Just rolling the dice and try to stay alive does drain the interest quickly. Lastly I really like the idea of giving some other ways to deal damage. It reminds me of the character Kite in HunterXHunter. I'll polish the game more after I finish the other project. Again, Thank you!