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(+1)

Fun concept, but it breaks down fairly quickly. Not sure if it's just me, but one of the buff/debuffs is to lose a jump -- and there's none for gaining it back. Once you start losing jumps, the upper part of the map is totally closed off.

It's a good idea and it's well put together, just needs some tweaking I think.

(+2)

There are ways of getting it back (one of the dice effects is to reassign the dice effects). I suspect it was supposed to be always on. not sure if it is or not. My default set only made the game easier, so I didn't really understand how it works.  I think a better idea of the goal (survive as long as possible?) and a bit less random mechanics (ensure a balance between positive and negative effects with 1 always reset) would probably be better

(+2)

The randomness is completely based on the Unity Random.range function and I do feel that is a bit cruel to the players when rolling a bunch of negative effects. I do plan to adjust the game to be more fair to the players and add new objectives rather than just stay alive. Thank you for your comment!