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"Outside of battle, dungeons will now feature fixed designs, instead of being random"

This could be amazing  depending on how you work this. You can have traps, both in and out of combat, you could switch up the dungeon mid-game (like shift rooms). Teleporter, damage, puzzles! I say go all out if you want to go this route. Maybe add in a hub-world as well.

I really like the sound of reworked combat too, it sounds really fun. Cheers!

(+1)

Thanks for the feedback! I'm still figuring out the details of dungeon design, but I will try to make it more than just a bunch of hallways xD The plan is also to have enemies visibly run around the overworld. A hub-world is planned as one of the major features: it will replace the boring main menu and provides access to the dungeons, stores, NPCs etc. Think Toad Town or Rogueport from Paper Mario.