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Thanks for the feedback! I'm still figuring out the details of dungeon design, but I will try to make it more than just a bunch of hallways xD The plan is also to have enemies visibly run around the overworld. A hub-world is planned as one of the major features: it will replace the boring main menu and provides access to the dungeons, stores, NPCs etc. Think Toad Town or Rogueport from Paper Mario.