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(+1)

The static shooting ennemies have aimbot. And for some reason, when the randomnisation starts, all of the events are activated (saw this from the inverted movement and the frame of three projectiles).

(+2)

Yes, that was an unintended side effect of the effect system we rushed out. The static shooting enemies are also understandably the hardest and we are working to fix both of those issues post-jam :D