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Pretty nice concept! The movement may be a bit too luck dependent though which doesn't feel the greatest. One time I was trapped in a corner while the enemy was moving around around me. The having two different options or more to move negates this a bit but its still a bit present. The music restarting on every level also became very annoying. On unity the best way to counter this tends to be make the object your track is on be DontDestroyOnLoad so that it continues through levels

Thank you so much for playing and glad you enjoyed it! I agree, it definitely feels a little less than fair, I've crowdsourced some ideas to improve that, open to hearing your ideas!

Yeah about the music, that was my last 45 mins of frustration right there! I wanted the music to play through the first 4 levels and the final level does have different music. My music manager code was very stubborn (I think it was too coupled to other objects for DontDestroyOnLoad to do the right thing) and did not want to work for me without bugs so I had to remove that part so I could submit :(