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I'm a simple man - if you can catch fish in your game, I like your game.

The implementation of fish silhouettes in the water is super impressive from the technical stand point. I don't know exactly how you did it, but it feels like a combination of using shaders and procedural animation. Really cool that you've found time for something like that!

One thing I wish was in the game is some sort of shop to sell your fish to. I don't even want any upgrades or anything, it's just that without it the cycle of fishing minigame feels incomplete :)

Good job! 

Thanks for the feedback! The fish silhouettes are just a few circles that follow each other, with the small screen resolution it gives a cool effect that's not too hard to implement (this is similar to how they did the hair in Celeste). I also wanted to make the fish look a bit more rigid by forcing the angle of the tail to be the same as the head but I couldn't fix a bug where large fish would wrap around themselves when turning too fast.