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(1 edit)

If I may ask, regarding the following rule:

  • use any engine to create a game that is considered a VN first and foremost (e.g. due to the required assets needed, an engine such as any version of RPGMaker would not be allowed

For someone who doesn't use RPGMaker, what assets are required, and how, that it would be infeasible to use it for this jam?

I'm thinking of using an engine that I'm already familiar with, but want to check that whatever it is in RPGMaker that disqualifies it wouldn't also disqualify my engine of choice...

(I doubt it, as the engine in question is a very general one--but I'd rather ask superfluously than find out too late that the engine isn't allowed.)

(Someone else above asked my other question regarding this, which was about developing the mechanical features of a VN ahead of time--I am encouraged that this is allowed!)

Hi!

The problem with RPGMaker is that it’s impossible to have a working game in that engine with the restrictions on 1 sprite and 1 background. I don’t use RPGMaker myself, but as far I know that’s the main issue.

As a side note, I will be using an engine that is not for VNs either, but allows me to work within the constraints of the jam.

It would help if you specified what engine you’ll be using, by the way.

Thank you for your answer! ^_^

Ah, that's curious about RPGMaker! I do wonder what it is that causes it to violate the rules... But no matter!

As to what engine I'm contemplating, I primarily use Panda3D for my development (link: https://www.panda3d.org/), and had it in mind to build a "light VN framework" with it that I could use for this jam.

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Yeah, that looks alright! And as mentioned above, feel free to start building the VN framework if you want to now.

Good luck!

Thank you, on both counts! ^_^

Hi Ian! The reason we listed RPGMaker as an example of an engine that most likely isn't suitable for this jam is because in order to make a functional map for players to explore in, you'd need multiple tiles (something for the floor, the walls, objects in the room, etc.). That would not be in the spirit of the jam, so engines similar to RPGMaker (such as RPG Paper Maker) wouldn't work well.

Panda3D looks like it'll be fine though. Good luck with the jam!

Ah, I see--of course! I hadn't thought of its tile-based approach as--indeed--incurring the presence of a number of assets. Fair enough, and thank you for the explanation! ^_^

And thank you for confirming that Panda3D should be okay--and indeed, it has no such requirement, I do believe. ^_^

(The only caveat that I'll mention is that I believe that it handles text by internally rendering the glyphs of a given font to a texture. I'm hoping, however, that this might not count against it in this jam.)

Nah, that’s alright! It’s literally the GUI so you shouldn’t worry about it.

Happy jamming!

Excellent, and thank you! ^_^