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(+1)

I think the idea is fairly fresh, but I found it somewhat punishing, because sometimes the roll outcomes resulted in a situation where I couldn't do anything to save myself (all options resulted in me dying).  I think you could deal with that in two ways: rig the RNG or allow rerolling the dice (but still using up a roll). 

As mentioned in other comments, I think it could help if enemy movement was more predictable because there's almost no way to make strategic choices otherwise.

Also, a minor issue: the music was restarting with each level restart, and that felt a bit annoying.

On a positive note, I liked the music and visuals, and the game has a fair bit of polish. I think if you deal with the stuff I mentioned you'll get a really nice game.

Thanks for playing and I'm glad you enjoyed it! I really like your idea of simply allowing re-rolls, it's simple and gives the player more control.

I definitely think some strategy is possible, especially since the enemies can only move in certain directions, but I agree with your feedback that the movement might be too unpredictable. What are your thoughts on showing a roll preview for enemies like is shown for the player? That way you know how far they are going to go but not which direction. Or perhaps previewing the direction but not the roll?

Yeah about the music, that was my last 45 mins of frustration right there! I wanted the music to play through the first 4 levels and the final level does have different music. My music manager code was very stubborn and did not want to work for me without bugs so I had to remove that part so I could submit :(

Did you beat the game? That last level has different music and expanded mechanics!! Good luck :)

(+1)

Well, if the only options are distance or direction, I'd prefer knowing the direction. And also I think you can program some additional checks so that enemies can't trap the player (or are less likely to do so; on the other hand, maybe it won't be needed if you make direction hints). In general, I really think that rigging the randomness might result in a better experience. The game doesn't have to be random to feel as such.

And no, unfortunately the RNG kept failing me on like the 4th level or something, and I gave up.

Thanks for your notes, I will definitely consider this idea seriously! Really appreciate your feedback. I may reach out to you in the future to help playtest some changes :D

Sorry it failed you! Bad luck ... or was it? ;)