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(+1)

Well, if the only options are distance or direction, I'd prefer knowing the direction. And also I think you can program some additional checks so that enemies can't trap the player (or are less likely to do so; on the other hand, maybe it won't be needed if you make direction hints). In general, I really think that rigging the randomness might result in a better experience. The game doesn't have to be random to feel as such.

And no, unfortunately the RNG kept failing me on like the 4th level or something, and I gave up.

Thanks for your notes, I will definitely consider this idea seriously! Really appreciate your feedback. I may reach out to you in the future to help playtest some changes :D

Sorry it failed you! Bad luck ... or was it? ;)