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Well not the same I'm used to seeing but I do have a past time of murdering mushrooms so this was a fun one.  Also it's freakin great to play there's a really interesting element of strategy to it and also quite a lot of difficulty.  Though I seem to have some terrible luck on actually getting another die I swear.  

Any way though this is a really well polished game, there's a nio9ce visual mix between the 3D and 2D as well as incredible effects on the attacks. and some interesting enemy designs that pretty quickly get across what they're doing.

The only thing I would say is that mechanics wise it's a little hard to do stuff once you hit a certain point.  Mainly moving around becomes a circle strafe and not much else.  I feel like some sort of dash could possibly help with that.  Also considering how often the dice seem to get stuck rin the horde, it could be interesting to have some sort of long form "recall" ability".  if possible, tho that's a little much since there is the recall side.  I just feel like it could help the situations where you're sprinting for dear life against the gigantic hordes. 

Though it sounds like those will possibly be tweaked post jam so that may no longer be an issue, though, dodging attacks would still be an interesting addition to the movement.  Probably not dodging through enemies I'd think but maybe.  Though it could be limited to only using while not holding a dice to make a little more strategic. 

Thank you so much for the detailed feedback, it was really nice to see you playing the game on stream!