The amount of effort and skill on display here is absolutely incredible! Loved the artwork, especially with the enemy designs, and the v/o at the start was the perfect way to convey the tone you were going for (glad it was skippable on replays too, that's an easily missable feature that helps a ton).
Gameplay itself was super fun and inventive too, couching a bullet-hell type shooter in the D&D aesthetic is a cool concept that really benefitted from the randomized effect mechanic throwing wrenches or giving boosts to the player! Awesome work, especially given the time restraints, and I really look forward to seeing how y'all continue to develop it after the jam if you choose to do so! :)