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which version of game maker are you using ? Is that game maker studio 2 ?

GameMaker Studio 1.4.1760

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okay, then i'll make the version 3 that fixed all instance_destroy events and added more comments so people can understand the codes better.

(+1)

version 3 had been uploaded.

It fixed some codes and there are more latters to help you understanding it easier.


Also there are some gameplay tweaks to make it more faithful to the original game.

For example, killing pods with smartbomb also kills the swarmers in them and give more than 1000 scores.

(1 edit)

Nice! you're so awesome. I added a joystick control

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sounds good, I decided to upload version 3.5 that added controller support.

Hello Again!

What does this on your code?

if keyboard_check_pressed(vk_anykey) {
if controlset = 5 {
global.button = keyboard_lastkey
keyboard_string = 0

I do not understand it!

Is it important?

(2 edits)

it's the control changing feature.

If you press anykey when the controlset value is higher than 0, it will bind the control variables (global.leftkey, rightkey, upkey, downkey, and botton.) to the lastest key you have pressed.

Keyboard_string need to be reseted after binding it, so it won't overlap when changing other keys.

If you pressed shift for button in the control changing mode, you can start the game or fire laser by pressing shift.

oh thanks!