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hijong park

133
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A member registered Jul 10, 2016 · View creator page →

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that's how pico8 cartridge works. You load the png file in pico8 to play it.

You can just play it here. Is pico8 HTML not visible for you ?

I'm currently learning lua and making helicopter mods for ravenfield, making many unique and realistic features. I think it would be a good place to get familar with unity and lua.

i think second examplel would be better so users can make a profile of multiple controllers easily. I use an arcade stick for strafing,l rudder pedals for moving forward/backward and anything else for flight stick.

many controllers offer third party software to configure deadzone, but it would be better to configure the deadzone in the game.

Glad you like it. thank you.

Lander's AI need some work. They should fly adove the mountain lines instead of bottom.

how about giving some health after beating the level, like 10% and more if the player managed to beat the level within certain amount of time? It would reward the player for playing the game more aggressively.

can you upload zip instead of playing it on browser ?

I agree with your answers but 3. there is a reason why almost every endless high score chasing games have extra life feature since pinball machines, it makes the game more fun as it encourages the player to make the game last longer. the descent creator's new 6DOF shooter Overload also has endless survival mode and it continously gives health points for killing enemies, but it's never easy to survive more than 10 minutes.

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Okay. if you don't add secondary weapon, an upgrade or shop system after the levels would be good for deeper gameplay.


Here's some feedback after playing further:

1. you have to introduce new enemies faster. level 1~3 contains only 1 kinds of enemy which is quite boring. If I were you, I'd add new enemies after every waves and start to increase the difficulty once all enemies are introduced.

2. Exploding enemies are quite boring to fight. I have to shoot it once and wait until it explodes. Instead of sitting duck a creeper-type enemy that chases me and then self-destruct would be more interesting. of course killing it shouldn't cause damaging exlosions.

3. I can barely find the heath in the levels, it's very frustrating in later levels. you should give a small amount of guaranted health bonus in all levels.

4. Enemies should be smarter as the game progress, like anticipating the player's location based on its movement speed and distance when firing bullets, and actively avoiding the player's bullets. 6DOF games need smart enemies to fully utilize 6DOF controls. 

5. wouldn't it make more sence if turrets are mounted on walls instead of floating and not moving at all ?

Thanks. How about adding secondary missile weapons like descent series ? That would add some more depth to the gameplay, with several different missile types.

It would be great if this game supports 2 joysticks. I play 6DOF shooter with throttle and flight joystick, because throttle's stick is intutive for strafing.


Sometimes an opened area (like 3x3 or larger empty space) with swarm of enemies would make the game more dynamic.

Do you have a plan to support Directinput controllers, because many HOTAS joysticks or 6DOF joysticks are directinput.

I accidently forgot to remove debug feature. Thanks for reporting it.


And I agree that 2 player coop in one helicopter would be fun.

Sorry, I forgot to update this game. I'll patch it tomorrow.

I wanted to like this one but there are some flaws...

I don't like that I have to restart the whole wave when died, and I can't stack nukes(smartbombs). also The player has so many health. Decreasing the amount of health and don't reseting the wave when died would make this game more fun and challenging.

It happens at the initial part of the game before the world is looping.

As a die hard fan of defender, this game was a blast althrough It was quite short.
I hope there's a scanner so I can locate the enemies outside the screen.

How about an endless mode ?

An error happens when I tried to go left.


___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_player:

Push :: Execution Error - Variable Index [-1] out of range [96] - 36.<unknown variable>(100119,-1)
at gml_Script_get_terrain_height_at
############################################################################################
gml_Script_get_terrain_height_at (line -1)
gml_Script_scr_player_do_movement
gml_Object_obj_player_Step_0

Yes, There's no ending as it's just a prototype.

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That's exactly how fuel regen works in air patrol mode. The fuel regen gets slower as you lose bases, and you can't get any more fuels when all bases are lost. (basically gameover unless you have almost destroyed all enemies)

But It seems I should increase the fuel regen speed.

that's probably the best option. I'll make a patch tomorrow.

to lift, you have to press X  and slowly approach to the cargo. If you slowly decrease the altitude and immediately go up after the cargo linked you can life it safely.


Parachuting is dead simple, just press E and  press S when you are falling (parachete can't be opened if you are going up, so press S several times until it opens.) use it. you don't need a complicated command.

I changed control method because of someone's suggestion, maybe I shoud revert it.


I couldn't find a way to make Thumbsticks configureable because they are not considered to be button inputs unlike other buttons.

Anyway thanks for reporting bug.

This game was actually made in 2019 but I forgot to uplaod it on itch.io for a year.

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Glad you like it! The missing pilot appears from sky with parachute after completing certain days. (2 on very easy, 3 on easy, 4 on normal, 5 on hard) he is not displayed on radar and you must find him yourself, if you find and take him to base you can earn an extra pilot.


Enemies shooting you after losing control is definitely frustrating, I agree. I'll make a small patch so infantries won't attack you if you lost little bird.

Fun game, but you should decrease max falling speed and gravity value. the falling speed is too fast that platforming is quite uncomfortable and throwing objects are also too fast.

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glad you like it. It was my first 3d game but unfortuately leaved being unfinished because there were too many issues to fix.

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No, I mean automically centering Xwing so I don't need to roll the ship all the time with pressing X and arrows. simple 3D space shooters that don't have roll control automically centers the ship.

Can you add enemy saucer that shoots player ?

Great game. It's very hard to find a first person space shooter with simple and straight forward gameplay without tedious rpg elements.


I hope there was an auto centering feature though

It would be great if there was crouching to avoid enemy projectiles. Adding crouching adds more depth to the combat, like Elevator action or Rolling Thunder.

So nice to hear that you didn't adandoned this project ! Do you have a plan to release it on steam ?

It was because the game actually requires beating 5 archipelago. I'll fix it soon.

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BTW, would you finish kobo deluxe and kobo 2 after this one ? Appearantly all kobo series are unfinished which is a bit sad because I really liked your games. These games are too good to be leaved unfinished.

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It's very hard to find a helicopter action game with proper helicopter controls today, so It's nice to see a game like this. I hope I can set the graphic quality and configure the controller inputs.


Radar screen would be helpful too.

IS this game finished or cancelled ?