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hijong park

148
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A member registered Jul 10, 2016 · View creator page →

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when the game gets some playable missions. I'm currently working at them.

Now I'm making the same concept but in full 3D. My dream of little bird sandbox is coming true.

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https://www.reddit.com/r/hoggit/s/1AzERSMDEZ


Consistently improving !

AEW plane was added as an aerial moving target. There are no other hidden enemies if I remember, the source is lost and I'm now working on new helicopter combat game for unity.

Thanks, I'm enjoying developing a 3D helicopter game a lot.

you can see some progress in my youtube channel.

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Sorry for lack of response, I had stopped making games for a while due to various reasons.

But recently, I got a new laptop and am firing up my development passion again to learn c# and unity, to make my own helicopter action game featuring MD-500 defender and AH-1 cobra.


I know that it will be a very long and painful journey and I'll need to spend several months or years making crappy unity games first to learn many things, but I'm willing to take that pain to eventually make my dream helicopter game.


So yeah, I'll do my best to make a fun game featuring little flying eggs, because the world doesn't give any love to my two favorite helicopters. (AH-1S cobra and any MD-500 / MD-530 defender series)

updated to 1.8.4, now it's fixed.

Sorry for late response, yes I found that bug as well and will fix it now.

https://hijong-park.itch.io/stargate-for-tic-80

This is my first TIC-80 project and a port of Eugene Jarvis' legendary game Stargate, that I previously made in pico8.

There were many cut features in pico8 version due to hardware limitation, but thanks to TIC-80's superior hardware I could implement all the features of the original game.

I'm impressed by TIC-80's performance and planning to make more games for it !

Thanks, but I'm currently focusing on fantasy consoles like pico8 and tic-80.

That's a common issue happening with games running by exe, you need to ignore it.


Or you can just play it on steam instead.

Thanks for playing, but I'm not working on this project anymore.

but I would make an improved version of it in the future.

Thanks!

Glad you like it, I'm working on the defender version as well. that might be much easier.

great work, considering the original IWBTG always prone to crash or get wonky.

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that's how pico8 cartridge works. You load the png file in pico8 to play it.

You can just play it here. Is pico8 HTML not visible for you ?

I'm currently learning lua and making helicopter mods for ravenfield, making many unique and realistic features. I think it would be a good place to get familar with unity and lua.

i think second examplel would be better so users can make a profile of multiple controllers easily. I use an arcade stick for strafing,l rudder pedals for moving forward/backward and anything else for flight stick.

many controllers offer third party software to configure deadzone, but it would be better to configure the deadzone in the game.

Glad you like it. thank you.

Lander's AI need some work. They should fly adove the mountain lines instead of bottom.

how about giving some health after beating the level, like 10% and more if the player managed to beat the level within certain amount of time? It would reward the player for playing the game more aggressively.

can you upload zip instead of playing it on browser ?

I agree with your answers but 3. there is a reason why almost every endless high score chasing games have extra life feature since pinball machines, it makes the game more fun as it encourages the player to make the game last longer. the descent creator's new 6DOF shooter Overload also has endless survival mode and it continously gives health points for killing enemies, but it's never easy to survive more than 10 minutes.

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Okay. if you don't add secondary weapon, an upgrade or shop system after the levels would be good for deeper gameplay.


Here's some feedback after playing further:

1. you have to introduce new enemies faster. level 1~3 contains only 1 kinds of enemy which is quite boring. If I were you, I'd add new enemies after every waves and start to increase the difficulty once all enemies are introduced.

2. Exploding enemies are quite boring to fight. I have to shoot it once and wait until it explodes. Instead of sitting duck a creeper-type enemy that chases me and then self-destruct would be more interesting. of course killing it shouldn't cause damaging exlosions.

3. I can barely find the heath in the levels, it's very frustrating in later levels. you should give a small amount of guaranted health bonus in all levels.

4. Enemies should be smarter as the game progress, like anticipating the player's location based on its movement speed and distance when firing bullets, and actively avoiding the player's bullets. 6DOF games need smart enemies to fully utilize 6DOF controls. 

5. wouldn't it make more sence if turrets are mounted on walls instead of floating and not moving at all ?

Thanks. How about adding secondary missile weapons like descent series ? That would add some more depth to the gameplay, with several different missile types.

It would be great if this game supports 2 joysticks. I play 6DOF shooter with throttle and flight joystick, because throttle's stick is intutive for strafing.


Sometimes an opened area (like 3x3 or larger empty space) with swarm of enemies would make the game more dynamic.

Do you have a plan to support Directinput controllers, because many HOTAS joysticks or 6DOF joysticks are directinput.

I accidently forgot to remove debug feature. Thanks for reporting it.


And I agree that 2 player coop in one helicopter would be fun.

Sorry, I forgot to update this game. I'll patch it tomorrow.

I wanted to like this one but there are some flaws...

I don't like that I have to restart the whole wave when died, and I can't stack nukes(smartbombs). also The player has so many health. Decreasing the amount of health and don't reseting the wave when died would make this game more fun and challenging.

It happens at the initial part of the game before the world is looping.

As a die hard fan of defender, this game was a blast althrough It was quite short.
I hope there's a scanner so I can locate the enemies outside the screen.

How about an endless mode ?

An error happens when I tried to go left.


___________________________________________
############################################################################################
ERROR in
action number 1
of  Step Event0
for object obj_player:

Push :: Execution Error - Variable Index [-1] out of range [96] - 36.<unknown variable>(100119,-1)
at gml_Script_get_terrain_height_at
############################################################################################
gml_Script_get_terrain_height_at (line -1)
gml_Script_scr_player_do_movement
gml_Object_obj_player_Step_0

Yes, There's no ending as it's just a prototype.

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That's exactly how fuel regen works in air patrol mode. The fuel regen gets slower as you lose bases, and you can't get any more fuels when all bases are lost. (basically gameover unless you have almost destroyed all enemies)

But It seems I should increase the fuel regen speed.

that's probably the best option. I'll make a patch tomorrow.

to lift, you have to press X  and slowly approach to the cargo. If you slowly decrease the altitude and immediately go up after the cargo linked you can life it safely.


Parachuting is dead simple, just press E and  press S when you are falling (parachete can't be opened if you are going up, so press S several times until it opens.) use it. you don't need a complicated command.

I changed control method because of someone's suggestion, maybe I shoud revert it.


I couldn't find a way to make Thumbsticks configureable because they are not considered to be button inputs unlike other buttons.

Anyway thanks for reporting bug.