Man, that was such a poor gameplay...
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almost perfect port but there are some probpems. Robots fire lasers instantly when they are spawned, unlike the arcade version where they didn't move or shoot for about 0.5 second so players can react to it.
Also the controls are not as good as the original especially when shooting. Unlike the arcade version you can't quickly move after releasing the fire button, and there's a small input lag when changing the direction to fire.
I have found another issue in 2.4.0. If I go to fullscreen mode, The game doesn't display the whole screen in the monitor if the monitor's resolution is higher than 1366 X 768. It didn't happen in 2.3.0 version. It doesn't become a problem in my 1366x768 netbook, but it's unplayable in other computers with 1920x1080 monitors.
I found some graphical errors with weapon sprites and chests ( weapons randomly change their looks when swapping and the opened chests and unopened ones use the same icon on minimap) in the recently uploaded version.
But I'm fine with them as they don't affect the gameplay.
Can you add option for turning off the various effects in the later version ? The older version runs very fast but this remake gets quite laggy, especially after level 3. The framerate drops to 40~50 in this one.
Option for the camera zoom will be good too. I found that The camera is more zoomed compared to the old version.
I have found a fatal issue in this version. Sometimes when the level is generated, The loading never ends and the game eventually dones't response, probably because the game fell into the infinite loop while generating the level. Hopefully It doesn't happen in the reloaded version yet.
FATAL ERROR in
action number 1
of Draw Event
for object obj_title_controller:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - -1.option_y(100264,4)
stack frame is
gml_Object_obj_title_controller_Draw_64 (line -1)
Found an error when I tried to move down the menu in the title screen.
Nice remake, I like the polished UIs and Improved level generation. looking forward to this.
Can you add a classic mode later, where There's no time limits or bosses and you have to kill all enemies on the map to advance ? The new one with time limits and searching for the exit is fine, but I kinda liked the way the old version plays.
This game is really fun. I was looking for a shooter with procedurally generated maps because randomized maps makes the game more fun and unexpectable, And I can say that this game is the best one in itch.io. The controls and shooting of this game is simply perfect, which is the most important part of the shooter. It's like Teleglitch, but much better than that one with no ammo starvation and more randomized levels. Thank you so much for making this !
While the gameplay already feels perfect and I hadn't find any bugs yet, there's a small graphical issue on the player's sprite. When I'm using blue and red weapons, The colored circle sprite isn't placed on the exact center of the player unlike green and yellow ones. It's just a small graphic issue that doesn't affect the gameplay, but I hope that tiny thing to be fixed so this game would be perfect !
This is great ! I like First person shooters with procedural generations, but hate roguelike FPSs due to their heavy RPG elements. I like this one for simply focused on shooting, looting, and explorations.
I suggest to improve the gunplay by adding more effects to the gun firing, spawning more enemies with guns, and Add a short stun for them when they got shot like the enemies in classic FPS games did. Since It's a shooter, gunplay is the most important part of the game after all.
Adding more various environments to the random map generation and making it endless with keep increasing difficulty would be fine too.
I found 2 faral issues. Sometimes my tank gets upsided down or fall under the ground, making the game impossible to play anymore. Fixing these issue would not be easy as it's heavily physics-based but there should be some basic measures. If the tank is upsided down or falling, make the player to be automically teleported to the spawn point or reform in the current position.
Wow, this is the best game i have played in itch.io !
The control of the tank is perfect and shooting is very satisfying. The graphics are also simple and smooth.
Various weapons and items are fun to use and well-balanced, and most importantly I like that it's an endless arcade shooter.
This is the most fun tank battle game I have played, thank you so much for making it !
I wonder if you can still work on it, but I suggest to add Hull-turret rotation HUD in first person view so I can know where my wheels are facing at in first person view.
I think you should make the controls more helicopter-like.
It feels more like a spaceship than the helicopter.
Battlefield or ravenfield style heli controls would be great for this, which actually feels like flying a helicopter yet very simple.(You can simply control it with WASD and mouse.)
Nice game. As a fan of low poly arcade flight simulators in amiga and DOS, This game feels great. Today's flight games(even the arcade ones) are too complicated and I don't like them, I want to see more simple flight games like these.
Would have been better if there was a seed randomizer since typing the seeds every time gets tedious. restarting the mission with randomizing seed would be good too.
it's fun, but what's the point of having freelook if the game has grid-based 4 direction movements ? 4-way rotation like the classic dungeon crawler would be more suitable. Also picking item key would be better than constantly looking down to pick up something.
it's the control changing feature.
If you press anykey when the controlset value is higher than 0, it will bind the control variables (global.leftkey, rightkey, upkey, downkey, and botton.) to the lastest key you have pressed.
Keyboard_string need to be reseted after binding it, so it won't overlap when changing other keys.
If you pressed shift for button in the control changing mode, you can start the game or fire laser by pressing shift.
version 3 had been uploaded.
It fixed some codes and there are more latters to help you understanding it easier.
Also there are some gameplay tweaks to make it more faithful to the original game.
For example, killing pods with smartbomb also kills the swarmers in them and give more than 1000 scores.
if you exactly wrote "Instance_destroy()" it won't work. it should be "instance_destroy()".
I'm glad you liked it, but note that i have uploaded version 2.
In this version i have fixed bunch of design errors related to mutant takeover and lander's spawning, and i added control changing feature with variable save feature as a bonus. I recommend to use version 2.
Wow, This game is like a 3D version of Rescue raiders ! Thank you for making this great game free. But i hope this game was available on steam, Downloading games in Itch.io is a torture...
Do you like helicopter games like choplifter or fort apocalypse ? I like them a lot, but I was disappointed that there are barely any remake / clone of choplifter or fort apicalypse, or even just a helicopter action game to enjoy today. So, i decided to make Golden Hornet, A game where you control a multi-role helicopter called 'Golden Hornet' to rescue hostages or destroy enemy positions.
In story wise this game is a prequel of my previous game Tujate, (defender clone without screen looping) where the second civil war was happening when Videl empire was a divided country.
There are Two game modes in This game :
1.Campaigh mode : a mode that plays similar to Fort apocalypse. you have to explore levels and rescue hosstages or destroy the targets. there are Total 7 Chapters and each chapter has 3 levels.
2.Arcade mode : A mix of defender and choplifter. in a completely opened area, you have to rescue as many hostages as possible and get the highest score. Like choplifter, enemies will keep generating, but they don't disappear until you kill them. so don't waste your time !
Can you decrease the saucer (both big and small) sound ? They are too loud compared to other sounds. Also it would be good if the probability of dropping shield item from saucers was little more higher, or give just one more shield at start.
Since I have only 1 shield at start i have to farm shields by hunting saucers.
sorry for too late repely. i was busy to make my new game that i didn't checked your game for a long time.the new update is great !! it solved all problems from the past version and new hexagon enemy is also fun. thanks for putting efforts on it, this is the best asteroids game for android now. i purchased the no ads version.
This choplifter fan remake has beautiful graphics, but that's all. the gameplay lacks many things and didn't remade properly.
First thing to critize is the turning control. in original choplifter (include apple 2 and c64. i had played MSX ,SG-1000, and SMS version but recently played c64 and apple 2 versions too), pressing turning(for c64 holding the butten) shortly to center the chopper, and keep pressing to turn it to the opposite direction. when the helicopter is centered, pressing the arrow and turning key to turn to that direction. but in this remake, not only turning speed is very slow, the chopper always turn in the pattern of center - right - center - left. It's very annoying when i want to turn to left but chopper turns to right.
Second is the lack of enemies. i'm not talking about SMS version which features new enemies, but the original apple 2 and C64 version. Probably the developer had't know, but there are actually two kinds of enemies for jet fighters and saucers.
For jet fighters there are bombers who turn to drop the bomb and fly away, and fighters who hover in the air and try to shoot the helicopter with air-to-air missiles. and for saucers some saucers try to crash with the helicopter and some saucers dorp bombs and kill the hostages. In this remake you can only see bombers and suicide saucers.
Third is about the helicopter's weapons. the chopper's turret and bomb doesn't have any fire sound, which is just irony. Also the bombs doesn't affect by the helicopter's movement while it does in original. if you move forward and drop bombs, the bombs move to the opposite direction and disappears.
Fourth is the hostages' AI. in the original(include c64 and apple 2) the hostages stop and shake their hands when the helicopter is coming or safely rescued and moving to the office. however, when the helicopter is landed and waiting for board, they keep running to the helicopter for their lives. But in this remake hostages suddenly stop and shake their hands while i'm waiting for board, which is stifling when jet fighters or tanks are coming.
Overall, Choplifter 2nd sortie is far from good classic remake. the developer had to replay the classic choplifter seriously before starting the game. but the beautiful and smooth graphics are worth to be appreciated.
the best way is to give the players an option to resize the control pad so they can choose the equal size for each device.
Also it's nice to hear that you are adding new features.
Some new enemies like hexagons from asteroids deluxe would be good. But if you are about to add hexagons, you have to tweak the contols too, because the control of this game is quite slow like asteroids than fast and stable like asteroids deluxe or space duel.