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hijong park

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A member registered Jul 10, 2016 · View creator page →

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Go to settings - controls - change keybinds.


In MD-500 specific tag go to cyclic functions section and configure gun trigger key binds.

The sequel will be a priced game, this game is a tech demo for that game so it's free.

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This game is mainly designed with VR in mind that the VR mode is is plug & play with not much configurations required, but as a throwback it's not really optimized for common controllers.

 I suggest to configure right analog as cyclic X and Y, left analog Y axis as Collective, and left analog X axis as pedal at 'General', and then bind trigger button as Gun trigger axis at 'MD-500 specific', and handle the rest with mouse.

It was everyone's support that made me keep developing this and increase the scope for the sequel rather than staying on 1.0.

I have published 2.38 version, it should work now with latest version of TrackIR.

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I noticed that the latest version of TrackIR 5.5.3 version no longer works for my game. I'll fix it soon.

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Yea I included a shortcut file in the zip that runs the game with -VR command. In Steam release you'll have a convenient VR launch option and that's why I'm so hell bent on steam release of this small sim...

Actually the plan changed and it will be late october

I recently found that the mouse is  not assigned for the player by default, it was where all the mouse input releated issues came from.


The steam version will be released in 3 weeks along with 2.35 v and it will solve the issue.

have you actually heard the trigger press sound ?

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Have you turned on master arm and selected the desired pylon to use ? If you hear the trigger sounds on press, that means the inputs are working.

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Thanks ! I'm preparing for the steam release with the help of publisher at the moment.


After putting this on steam i'll start new adventure of adding more stuff upon this project to make real game.

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After bunch of unity game modding lifes i decided to make my own thing.


I'll soon publish this on steam and make the supporters edition as 4$, which gives politically distinct AH-6J as a reward.


After that I' ll burn another year making something that worths 12 dollars.

I don't have the environment and experience of using Linux, I can't do that at the moment.

Thanks for reporting, The 2.2 patch is released addressing training mission bugs.

Unfortunately I could never fix the default mouse keybind issue. it's just working perfectly for me and only handful of people are reporting it that I could never replicate and track down the source of this issue.

Glad it works !

thanks for detailed reply. So it was the resolution issue, I'll work on it and fix it in the next minor patch.

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Is nothing happening when you pressed 'NEXT button' ?


Is the next button not even changing its color when you put cursor on it ?

Oh this is because the auto hover PID numbers are only optimized for default FM and not arcade one.


I'll fix it in the next patch, introducing separated PID number for arcade FM.

sounds like I need to change default keybind to something else.

Have you tried changing keybinds ?


Mine works just fine.

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https://github.com/UnderminersTeam/UndertaleModTool/releases/tag/0.7.0.0




So i tried opening my game rolling bird with undertalemodtool and it works. Looks like me from the past did not compiled it in YYC.
I already forgot most of game maker things after all these years, and undertalemodtool's UI is fairly confusing to me, but the all the needed sources are here and functional. the network related functions are at the object called "GMS" and all the scripts in the script folder are related to these network functions alone, as I did not used external scripts for in-game functions. you may need to entirely remove or modify the leaderboard screen to not use this network function to make the game work properly without errors.


Hope this helps, my game is fully hackable with this tool.

I was quite busy with my own project last day. I'll investigate it this week.

Hey, I just published the new update introducing tons of optimizations. Can you try it ? 

I'll see if I can decompile this game somehow. Thanks.

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 I'd love to play my own game in my handheld emulator machines, but unfortunately I lost the game project source many years ago. 


The only possible way would be decompiling my game, if that's possible. (The old game maker 8.0 games were easy to decompile but this one was made with game maker studio 1)


I'm fine with hacking or decompiling this game in any possible way.

Can't imagine that when this game struggled to run any large single player maps.

it had been cancelled. now I'm making the spiritual successor called 'Defender patrol'

https://hijong-park.itch.io/defender-patrol

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This is probably one of the reasons people publish their games on steam. I have one more reason to work harder on my project !


At least for now, I requested validating my exe at microsoft.

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I noticed that too, really weird !

After bunch of rebuilding, I found that naming the project name to 1.7 instead of 1.7.5 eliminates false flagging my game as a virus. I can confirm windows no longer detect it as virus as I can now download my game on itch.io and play it normally.

So I renamed the project name to 1.7 despite the actual contents being 1.7.5 I hope it works for you too !

then also increase cyclic recentering speed, this makes the mouse cyclic automically return to the center to make helicopter more stable.

Mi-24 will be a foundation for AH-1S gunship pilotable by player in the future.

that sounds like the mouse sensitivity is too high and the cyclic wasn't at center. 

You can press `(~) to open input window and check the current axis positions.

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if you did not turn on arcade flight model, the helicopter will constantly pitch up and roll to right due to dissymmetry of lift and gyroscopic precession. 

It can be either keyboard, joystick, mouse based on your configuration.

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you can fly by controlling collective and cyclic simultaneously.


If you want to fly up, you need to increase collective while adjusting cyclic to maintain 0 pitch and roll degree.

To fly forward, you need to control cyclic to find and maintain the pitch angle (usually between 15~20 degree pitch down) where the helicopter flies straight forward, watching vertical speed indicator.  then you can slightly move the pitch around in case you want to fly up or down while flying forward

have you tried VTOL VR ?

There are already bunch of plane games in the similar style. Tiny combat, sky on fire, Linux air combat etc.


I'm making this game due to serious lack of helicopter sim-lite games to play.

hey, can I ask your computer's spec, like cpu, ram, and gpu ? That would be helpful to monitor my game's performance.

Thanks. I start investigating it !