Thanks, I'm enjoying developing a 3D helicopter game a lot.
you can see some progress in my youtube channel.
Sorry for lack of response, I had stopped making games for a while due to various reasons.
But recently, I got a new laptop and am firing up my development passion again to learn c# and unity, to make my own helicopter action game featuring MD-500 defender and AH-1 cobra.
I know that it will be a very long and painful journey and I'll need to spend several months or years making crappy unity games first to learn many things, but I'm willing to take that pain to eventually make my dream helicopter game.
So yeah, I'll do my best to make a fun game featuring little flying eggs, because the world doesn't give any love to my two favorite helicopters. (AH-1S cobra and any MD-500 / MD-530 defender series)
https://hijong-park.itch.io/stargate-for-tic-80
This is my first TIC-80 project and a port of Eugene Jarvis' legendary game Stargate, that I previously made in pico8.
There were many cut features in pico8 version due to hardware limitation, but thanks to TIC-80's superior hardware I could implement all the features of the original game.
I'm impressed by TIC-80's performance and planning to make more games for it !
i think second examplel would be better so users can make a profile of multiple controllers easily. I use an arcade stick for strafing,l rudder pedals for moving forward/backward and anything else for flight stick.
many controllers offer third party software to configure deadzone, but it would be better to configure the deadzone in the game.
I agree with your answers but 3. there is a reason why almost every endless high score chasing games have extra life feature since pinball machines, it makes the game more fun as it encourages the player to make the game last longer. the descent creator's new 6DOF shooter Overload also has endless survival mode and it continously gives health points for killing enemies, but it's never easy to survive more than 10 minutes.
Okay. if you don't add secondary weapon, an upgrade or shop system after the levels would be good for deeper gameplay.
Here's some feedback after playing further:
1. you have to introduce new enemies faster. level 1~3 contains only 1 kinds of enemy which is quite boring. If I were you, I'd add new enemies after every waves and start to increase the difficulty once all enemies are introduced.
2. Exploding enemies are quite boring to fight. I have to shoot it once and wait until it explodes. Instead of sitting duck a creeper-type enemy that chases me and then self-destruct would be more interesting. of course killing it shouldn't cause damaging exlosions.
3. I can barely find the heath in the levels, it's very frustrating in later levels. you should give a small amount of guaranted health bonus in all levels.
4. Enemies should be smarter as the game progress, like anticipating the player's location based on its movement speed and distance when firing bullets, and actively avoiding the player's bullets. 6DOF games need smart enemies to fully utilize 6DOF controls.
5. wouldn't it make more sence if turrets are mounted on walls instead of floating and not moving at all ?
I wanted to like this one but there are some flaws...
I don't like that I have to restart the whole wave when died, and I can't stack nukes(smartbombs). also The player has so many health. Decreasing the amount of health and don't reseting the wave when died would make this game more fun and challenging.
An error happens when I tried to go left.
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object obj_player:
Push :: Execution Error - Variable Index [-1] out of range [96] - 36.<unknown variable>(100119,-1)
at gml_Script_get_terrain_height_at
############################################################################################
gml_Script_get_terrain_height_at (line -1)
gml_Script_scr_player_do_movement
gml_Object_obj_player_Step_0
to lift, you have to press X and slowly approach to the cargo. If you slowly decrease the altitude and immediately go up after the cargo linked you can life it safely.
Parachuting is dead simple, just press E and press S when you are falling (parachete can't be opened if you are going up, so press S several times until it opens.) use it. you don't need a complicated command.
Glad you like it! The missing pilot appears from sky with parachute after completing certain days. (2 on very easy, 3 on easy, 4 on normal, 5 on hard) he is not displayed on radar and you must find him yourself, if you find and take him to base you can earn an extra pilot.
Enemies shooting you after losing control is definitely frustrating, I agree. I'll make a small patch so infantries won't attack you if you lost little bird.