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A topic by MMK created Oct 02, 2018 Views: 876 Replies: 9
Viewing posts 1 to 9

This happened in the last two days:

**When coming back to a saved game I am unable to move. I can change weapons, spells. etc. Just unble to move the character.

**When trying to use one of the new "Attribute" Tables (white or orange), it locked my game up. If I were to restart the game and try to continue save, the game would freeze up as well.

I will double check which "attribute" table it was that froze the game up. One worked and the other made the game crash

It was the enchantment tables that crashed my game. Just by using it. White tables

Developer

Thanks for the feedback. I think I've caught the table crashes in last few updates now, but please let me know all future issues.

Sure will!! Thx again!

(1 edit)

Crash:


Uncaught TypeError: Cannot read property 'applyEquipmentStats' of null
    at CharacterInventory.<anonymous> (character-inventory.js:307)
    at Array.forEach (<anonymous>)
    at CharacterInventory.onUpdateStats (character-inventory.js:306)
    at PlayerCharacter.Character.updateStatsBase (character-stats.js:115)
    at PlayerCharacter.updateStats (character-stats.js:254)
    at PlayerCharacter.quickWeaponAttack (player.js:371)
    at PlayerCharacter.clickTileIndex (player.js:298)
    at Object.gs.onRightClick (player-input.js:129)
    at c.SignalBinding.execute (phaser.min.js:11)
    at c.Signal.dispatch (phaser.min.js:11)


ability-helpers.js:293 Uncaught TypeError: Cannot read property 'type' of null
    at Object.abilityCanUse.RangeWeapon [as canUse] (ability-helpers.js:293)
    at PlayerCharacter.cannotUseAbility (player.js:988)
    at UIAbilityBar.refresh (ui-ability-bar.js:74)
    at HUD.refresh (ui-hud.js:206)
    at Object.gs.update (game.js:305)
    at c.StateManager.update (phaser.min.js:10)
    at c.Game.updateLogic (phaser.min.js:12)
    at c.Game.update (phaser.min.js:12)
    at c.RequestAnimationFrame.updateRAF (phaser.min.js:18)
    at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:18)

Throwing javelin by right clicking. 

Edit: Every time I throw my last projectile, crash. 

FWIW I cheated at game start and gave myself 500 XP, (breakpoint in gain exp function, changed amount to 500, resumed execution), in case that is related.

Developer

Fixed in latest update, thanks for the heads up.

0.50 

Greater staff of storms uses "SPELL" modifier (+100% here) instead of STORM (+135% or 160% (due to +5) if equipped as a primary weapon)

Normal staff of storms works as expected. 

Switches no longer work for me (in the timed levels; they worked a couple of days ago).  Clicking them does nothing now.

Game just froze attempting to sprint away from 5 enemies or so.  I'm not using any hax:

Kong API Loaded main.js:681:5
uncaught exception: Max abilities exceeded: have not implemented checks for this yes
TypeError: this.game is null[Learn More] phaser.min.js:3:381428
loadTexture
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:381428
gs.setSpriteKey
https://game301581.konggames.com/gamez/0030/1581/live/main.js:5934:3
gs.updateTileMapSprites
https://game301581.konggames.com/gamez/0030/1581/live/main.js:5893:8
gs.update
https://game301581.konggames.com/gamez/0030/1581/live/main.js:1286:2
update
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:249512
updateLogic
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:293030
update
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:292386
updateRAF
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:512548
start/this._onLoop
https://game301581.konggames.com/gamez/0030/1581/live/phaser.min.js:3:512432

(1 edit)

Trying to go down from Sewers 1 to Sewers 2, the game fades to black and freezes. Upon reload, I am still on Sewers 1 and all my skeletons are gone (I am using the Necromancer). Sorry, but I can't give you the error because my school has blocked it on our Chromebooks. Also, the music still plays.