You have made something really special here, I'm excited to watch it develop!
Recent community posts
Uncaught TypeError: Cannot read property 'applyEquipmentStats' of null
at CharacterInventory.<anonymous> (character-inventory.js:307)
at Array.forEach (<anonymous>)
at CharacterInventory.onUpdateStats (character-inventory.js:306)
at PlayerCharacter.Character.updateStatsBase (character-stats.js:115)
at PlayerCharacter.updateStats (character-stats.js:254)
at PlayerCharacter.quickWeaponAttack (player.js:371)
at PlayerCharacter.clickTileIndex (player.js:298)
at Object.gs.onRightClick (player-input.js:129)
at c.SignalBinding.execute (phaser.min.js:11)
at c.Signal.dispatch (phaser.min.js:11)
ability-helpers.js:293 Uncaught TypeError: Cannot read property 'type' of null
at Object.abilityCanUse.RangeWeapon [as canUse] (ability-helpers.js:293)
at PlayerCharacter.cannotUseAbility (player.js:988)
at UIAbilityBar.refresh (ui-ability-bar.js:74)
at HUD.refresh (ui-hud.js:206)
at Object.gs.update (game.js:305)
at c.StateManager.update (phaser.min.js:10)
at c.Game.updateLogic (phaser.min.js:12)
at c.Game.update (phaser.min.js:12)
at c.RequestAnimationFrame.updateRAF (phaser.min.js:18)
at window.requestAnimationFrame.forceSetTimeOut._onLoop (phaser.min.js:18)
Throwing javelin by right clicking.
Edit: Every time I throw my last projectile, crash.
FWIW I cheated at game start and gave myself 500 XP, (breakpoint in gain exp function, changed amount to 500, resumed execution), in case that is related.
Hi! This is an amazing tool that I've had lots of fun playing around with, and I've enjoyed reading your blog entries describing its development. Maybe I missed it in one of the blogs, but I'm interested in what the "Layout->Continuous" option does! I noticed it simplifies things a bit, but I cannot figure out by what technique exactly!
Thank you for creating this great tool, it is all types of cool.