Haha, "wishlist for a game" is a perfectly legitimate post. Thanks for the detailed and thoughtful feedback.
The game is indeed "just something for a game jam," but for me a jam is an excuse to braindump a ton of plot half-ideas that I don't have any other outlet for -- partially with the goal of seeing what works as part of compelling story and what doesn't. I tried something new with DEMEMORIZE in writing a lot more abstractly, with a mood in mind more than a destination, and I think what I've learned from feedback is: characters/dialog matter a lot more than the mood or specific plot points.
Specifically, the setting for this game is sort of an abbreviated version of a setup I'd intended for a larger story that /does/ hinge on more interaction with an outside world, more complex relationships with the staff, and more worldbuilding w/r/t idea of a memory disease. And it seems that scenario makes up the good parts of DEMEMORIZE a lot more than the other growing plot stuff (which is drawn from some other horror fodder, mostly around the fear of being forgotten).
One of the advantages of this weirdo plot though is that some of the events are open to interpretation, and while I have my interpretation that is internally consistent, there /should/ be multiple consistent interpretations... which sounds like a really lame excuse haha but I at least believe Tess and Cecily to both be their own people, regardless of Gray's conclusion.
But yeah, really, it's very encouraging personally to read your thoughts and it's pushing me to expand on some of the ideas explored here in a larger-scoped project.