Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

(Here's another feedback, if you don't mind: )

I may have overestimated this game too much, to the point that I forgot that this was just a game.

This game somehow describes my life, but declaring it as if it's something that is "relatable" to me is a misconception.

I also wanted to differentiate the research papers (abstract writings* with random words on first post) and the game's day intro; the research papers were kinda bland, but the game's day intro was very interesting and more ominous.

The game knows how to implement certain features such as; switching perspectives at night and day, without making it scuffed.

One last thing: Story games die off after knowing the end, especially when you already know what's someone is gonna say or know what's gonna happen. That's for the game's mystery.

Though that's optional if you want to solve that problem since part of a game being excellent is by being imperfect.

As for relevancy, a game called Undertale deals with this excellently; the countless mysteries of the game, back the game up, but it's also its disadvantage since all you have to do is to know all the mysteries to get rid of its value.

And not even bothering to read also makes story games pale.

Perhaps, pleasing the people who wants to be pleased is a good tip for the game.