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Very beautiful spritework! The tiles and characters are very appealing. The music really fit the aesthetic, helped establish that dungeony atmosphere. Would have liked to hear more SFX to get feedback from combat. The UI text was a bit small, but the colors contrasted enough to help readability. I like the idea of having limited time / moves to explore, but the enemies continually boxed me in or wore my health down and I couldn't really get past the second room. I would love to see more. Maybe letting the player's Masteries persist across lives would make it easier to progress? Lots of potential if you wanted to develop it beyond the jam!

Hey! The version you played was a previous build that we had to enter because our webGL was bugged. The real build is up now, and that includes balance fixes that make it possible to progress through the game. If you have time, we'd love if you could give our game another shot!