Great concept that harkens back to the old Star Trek games of yore!
I played it twice, and could not get very far. It's very easy to take a path where there is nothing else in range, and you won't know until you get there. And since you cannot go back, it's a soft lock condition. Burning luck I think would be a good mechanic to get out of there.
I also don't know what the dice in the top left corner were for. They seemed static, but I somehow got some dice in the box below it. I couldn't click on it, so I wasn't sure what it was for.