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(+5)

The lighting is very nice, and the environments look really good. I almost thought it was an unreal engine game.

I think the combat is too easy and needs more oomph. Having the dice rolls dictate how many enemies will spawn in the next room in my opinion doesn't make the game more fun. In the future, I would suggest make more enemy types and have the dice dictate which enemies will appear in the next room.

(+1)

Hey! Thanks for checking out the game.

We thought about adding more enemies, but Unity gave us a lot of trouble on the first day, so we decided to instead focus on first impressions. You're quite right, though. More enemy types would've been cool!

What would you suggest we should have done differently in terms of combat?

(+3)

I have to admit; I don't remember everything about the combat since last time I played. 

  • Never underestimate sound effects. They make the game come to life.
  • Make impact frames so that people get feedback when they hit or don't hit something.
  • Have the combat interact with the environment.  Blood splatter, screen shake, etc.

Gameplay and functionality is always no. 1 priority, but is useless unless the player feels these things.