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(+3)

I have to admit; I don't remember everything about the combat since last time I played. 

  • Never underestimate sound effects. They make the game come to life.
  • Make impact frames so that people get feedback when they hit or don't hit something.
  • Have the combat interact with the environment.  Blood splatter, screen shake, etc.

Gameplay and functionality is always no. 1 priority, but is useless unless the player feels these things.