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(+2)

I appreciate the creativity of this design but honestly it wasn't really fun to play due to not being allowed to attack most of the time and the enemies constantly healing while I'm trying to get lucky enough for an attack roll. Randomizing your moves can be an interesting gameplay mechanic, but only if there is some kind of meaningful choice the player can still make. Otherwise, it just feels like I'm not really playing and the game just plays itself. That being said, I can see that you put effort into the game so I gotta give you credit there.

(+1)

Thanks for playing and your honest feedback. it means a lot to me! I'll keep this all in mind while I'm working on a post-jam build.