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(+1)

A nice spin on tactical rpg mechanics. It's a bit dark but I guess thats the point huh.
A complaint is that its a bit slow, you have to wait for the enemies, but also having to decide what to do with the dice kinda just makes it take longer to do your turn without adding much to the strategy of it. It's well put together though and quite functional, which is more than can be said about a lot of jam games. Nice job.

(+1)

Thanks for the comment! I've actually already brought the tiles down for 15x15 to 11x11 which I think already helps a lot with the speed. Also brightened up the lighting a bit. The darkness was a late change for the jam and I think I initially went a little overboard.

Also working on ways to make the strategy of it all more in-depth. 

Thanks for giving it a try!