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This game would be 100x more fun if you got rid of the healing enemy. I had multiple 40 turn stalemates with just a healer and no prospect of winning or losing. Nice graphics, good concept, fit well with theme, could be very fun with a simple change, but the 40 turn stalemates that are completely out of your control really put a damper on it.

The healers were a late addition that I didn't have time to tweak properly. I think I'll modify enemy behavior and make them do nothing or attack every other turn or so.