The entire audiovisual experience is absolutely stunning. Excellent sound design, music and and art. Also love that the die had alien-like symbols, they weren't usual numbers but you could still get a sense of how much they were worth, kinda. Gameplay was pretty confusing at times, the UI had a lot of information and it was hard to keep track of everything but it's evident a lot of work went into the gameplay systems, I'm probably just too tired/dumb to actually understand them. I hope it'll have a longer and more interactive tutorial in a future release!
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Thanks for the feedback. We're pretty happy with our game mechanics, but it is true that we didn't make an excellent job at explaining them in the tutorial. Actually, the symbols don't have any numerical values: for example, a pair will deal the same damage whatever the symbol you use. The colors, however are important : if you don't attack an enemies with dices matching his color, you'll deal half the damage!