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(+1)

Decent music! :-)

As it is, the game is just a bit too fast: If it was slower, you could try to hit the right spell. As it is, it’ way too common to land on ‘slow player down’, which often results in an instant death.

Also, I get that the point is to just run away and not play offense, but only heal/teleport/speed-up feels very limiting somehow, as they are all passive abilities.

(+1)

Thanks for the feedback. Was actually planning to add offensive and barrier magics. But due to my busy schedule and time constraint, I had to remove them. Hopefully will add them after the Game Jam