Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Good job! Mechanics are solid and can be asily expanded upon if you wish. At first I didn't realise that archer has less hp then swordsman (at least it feels like it), so melee units felt underpowered.
One thing I am a bit conflicted on is the ability to attack multiple times with the same unit. As it stands even approaching single enemy can result in a death of a soldier, which feels wrong.

Thanks for the feedback! Yeah, the archers have 8 health and the soldiers have 10. I actually have stats for attack and defense behind the scenes but didn't end up using them (everyone just have 5 which ends up even with the dice roll) cause I was thinking if an archer attacks with a 1 with a lower attack value it might just round down to zero. In hindsight could have made it work, but didn't really think it all the way through as I was jamming. It's already implemented though so a post-jam version will definitely have stats play into things more along with other unit types (a spearman for one as like a mid-range attack).

I really like your comment about attacking multiple times with the same unit. I think it may be a good update to the game to limit it to one die per unit per turn. This way more units will get involved and it will ultimately make enhancing the AI a little easier than it is currently. Also introduces possibility for powerups/skills where a unit can use an extra die.  

And yeah, melee units are kind of trash currently, it is definitely currently an archer's game. I think even some small updates can really enhance all the strategies for the better. 

Thanks again for the comment!