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The game seems to run really slowly. Also the sniper's action didn't work.

I'm confused as to what the point of the classes is. They all seem to need to fight in melee, even despite one being called "sniper".

Thanks for playing! :) 

At the end of a turn cycle the sniper deals damage to a random enemy that's adjacent to an ally. The damage isn't lethal, and I never got around to adding an animation to it. So it certainly doesn't provide a great user experience as is.

While the base combat all occurs in melee, the sniper does more damage with its action when there aren't any adjacent enemies - giving it some incentive to stay out of the fray!