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(2 edits) (+2)

Tower Defense games that have combined player movement with tower placement have been done before. But I can't recall a game that lets you throw the towers into the enemies.
Combined with the random tower dice mechanic after each time you throw it gives this game quite unique gameplay.

There is some slight critique:
An annoyance I had was that you can't control the distance in which you throw the dice, which makes it quite tricky to place them.
And whenever I failed to get enough money to buy new dice at the beginning, then I couldn't get enough money to buy new dice which was pretty much game over for me (the -2$ penalty whenever you touch enemies made it really hard for me).

However, that's a tower defense game made in 48 hours, of course, there are going to be balancing issues ;)
But all of these are forgivable because the game is pretty solid and I had overall fun playing it. The idea was clear and executed well in my opinion. I wouldn't be surprised if this game gets into the top 100. Well done!

(+1)

Thanks for the great feedback! The difficulty tuning was something we were tweaking the whole time, and yeah it could still use some more balancing. We didn't want to make the dice TOO perfectly controllable, otherwise it wouldn't be quite as random haha. But one trick is to bounce it off a wall in the opposite direction ;)

When balancing the difficulty we have to keep in mind our mechanic of manually collecting coins for new towers and the way that coins will naturally spawn on the path that enemies are coming from. If I had any defense for the route we went, I'd say that it's a fair punishment since you can throw a die to stun an enemy so that they don't run into you as you collect a few coins on the path. Thank you so much for your detailed feedback!