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Did you forget to download the export templates until it was too late or did you just not know how to get them? Extra points for going open source I guess.

Thanks for your feedback, as far as the export is concerned, we ran into a real problem with the export mechanism proposed by Godot. Despite several hours spent on it, we still haven’t managed to find another more “elegant” method.

We are currently investigating why and trying to find a solution, but it seems to be a lot of redesign on how our 3d models work.

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I investigated. The Problem is a case mismatch somewhere. Renaming res://assets/graphics/characters to res://assets/graphics/Characters seems to fix it.

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Wow, thanks a lot! We were going crazy over that. Seems crazy that the editor is not case sensitive but the export is x)

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Thank you for your investigative work, especially since this is a silly mistake… Unfortunately, GMTK’s policy prevents us from uploading a packaged version during the voting period.