very nice game, adds save game support, I think the boss is very difficult, I hope he has difficulty options, I lost about 30 at the boss
I was playing right now and I even thought that this boss would be the last one because I still haven't been able to defeat him, I realize that it's not just the difficult boss that prevents defeating, but the jump that is kind of stuck, I'll explain, when jumping and realizing that I'm going to lean on the boss I try to prevent it moving backwards but the jump looks similar to castlevania Nes, it could improve to be more similar to modern games, when jumping I can control the jump back in the air, something else could add continue from the middle of the level , when I took the ax I realized that it is possible to get stuck on the wall to climb in some places and I ask you to improve this because sometimes we can't get the ax to work and if we need to climb somewhere that has a drop there we can lose, I also noticed that it is a demake and that the original game has scenes in the forest, focus on that too, it will be much better, and finally you need to have an item to recover your life, other than that it's very beautiful, it looks like a 16bit game, congratulations to all the team involved in the
This ROM is based on this Prototype:
The ROM contains nearly every area in that prototype, though without collapsible floors. (One small room is also not in to make one path have one fewer step.) The ROM was released in September 2017. The full game with the scenes you mention came out in October of 2019, a full two years after this ROM. To get the axe to stick, you have to hold the button down for about a quarter of a second, not press and release it. There's not really a team, I did all the art, music, and programming (sans the music library and very small snippets) for this game alone, though I did have a few testers. It is unlikely to be updated, and it represents the game that was available when it was released. A demake of the full game would be a much different project.
I understand, what makes it more difficult in the fight against the boss is the lack of control of the jump, we accidentally fell on top of the boss due to the lack of control of the jump in the air, that's what needs to improve in the gameplay, I also have two important suggestions, I saw that when crouching I can use the ax but there is no way to use the ax upwards, can you add that? when holding the directional up the ax has the normal function and not to the top, the second is to jump and then hold the directional pad down and press the attack button for her to do a super hit with the axe, this makes the game much better , I just want it to be an unforgettable game for our dear Nes that we love so much