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(3 edits) (+1)(-1)

This ROM is based on this Prototype:

The ROM contains nearly every area in that prototype, though without collapsible floors. (One small room is also not in to make one path have one fewer step.) The ROM was released in September 2017. The full game with the scenes you mention came out in October of 2019, a full two years after this ROM. To get the axe to stick, you have to hold the button down for about a quarter of a second, not press and release it. There's not really a team, I did all the art, music, and programming (sans the music library and very small snippets) for this game alone, though I did have a few testers.  It is unlikely to be updated, and it represents the game that was available when it was released. A demake of the full game would be a much different project.

congratulations for the work, I thought it was a team of at least 5 people, but will you be able to improve the jump leaving SMW style? another thing when you use the ax and we try to jump, it only jumps after the animation ends, this prevents it from escaping from the boss's attacks

This is unlikely to be updated. If you are cornered by the boss, wall jumping over him is better than using the axe

I understand, what makes it more difficult in the fight against the boss is the lack of control of the jump, we accidentally fell on top of the boss due to the lack of control of the jump in the air, that's what needs to improve in the gameplay, I also have two important suggestions, I saw that when crouching I can use the ax but there is no way to use the ax upwards, can you add that? when holding the directional up the ax has the normal function and not to the top, the second is to jump and then hold the directional pad down and press the attack button for her to do a super hit with the axe, this makes the game much better , I just want it to be an unforgettable game for our dear Nes that we love so much