o priojeto está parado?
Flaviogames
Recent community posts
I played the demo, I saw some problems, one of them was when pressing the button that raises the water I went to the left side which is not the correct one so I went back and had to go through the scene again to press the button, a suggestion, button dedicated to scroll but keep the scroll function using Down + A
ok Mauro, eu fiz um gameplay assim que vc atualizou a rom, eu deixei um comentario com a minutagem de todos os bugs encontrados, mais tarde fiz outro gameplay ativando 6 inimigo 60fps sem overclock para ver se realmente ficava lento, não vi diferença na quantidade de inimigos e não ficou mais lento que o normal, porem a dificildade ficou bem alta, resumindo parece que só deixa o jogo dificil, agora mesmo fiz um gameplay com Cody e só aumentei as vidas, confirmei a quantidade de inimigos na tela igual quando ativei 6 inimigos porem o jogo não ficou dificil e cheguei no ultimo chefe da demo, esse chefe esta com um tipo de teletransporte, quando ele cai e estamos perto dele ele aparece atras indo para o outro lado da tela usar a metralhadora, voltando um pouco no chefe Sodom quando ele cai eu pulo em cima dele no momento que ele vai levantar ai ele fica correndo sem sair do local, as veses os socos não pega nele tambem igual ocorre com inimigos cimples, link do primeiro gameplay ver o comentario com a minutagem.
Jogo incrivel parabens pelo trabalho, eu encontrei alguns problemas em quanto gravava um gameplay para o youtube, um dos problemas foi a dificuldade para agarrar, outro problema é que as vezes o soco não pega no inimigo, exemplo tem 2 inimigos junto, eu estou batendo e um deles não é atingido e bate em min
olá amigo fiz gameplay do seu jogo shaolin-carcara para o youtube, quero dizer que gostei muito do jogo, quero da sugestões para melhorar, começando pela configuração dos botões, tanto para jogar no MD real ou em emulador, A bater B pular, C magia, seu jogo precisa de algum tipo de magia, precisa equilibrar a jogabilidade e dificuldade, parabens pelo seu trabalho, assim que estiver concluido vou comprar uma copia digital ok, abraço
I understand, what makes it more difficult in the fight against the boss is the lack of control of the jump, we accidentally fell on top of the boss due to the lack of control of the jump in the air, that's what needs to improve in the gameplay, I also have two important suggestions, I saw that when crouching I can use the ax but there is no way to use the ax upwards, can you add that? when holding the directional up the ax has the normal function and not to the top, the second is to jump and then hold the directional pad down and press the attack button for her to do a super hit with the axe, this makes the game much better , I just want it to be an unforgettable game for our dear Nes that we love so much
I was playing right now and I even thought that this boss would be the last one because I still haven't been able to defeat him, I realize that it's not just the difficult boss that prevents defeating, but the jump that is kind of stuck, I'll explain, when jumping and realizing that I'm going to lean on the boss I try to prevent it moving backwards but the jump looks similar to castlevania Nes, it could improve to be more similar to modern games, when jumping I can control the jump back in the air, something else could add continue from the middle of the level , when I took the ax I realized that it is possible to get stuck on the wall to climb in some places and I ask you to improve this because sometimes we can't get the ax to work and if we need to climb somewhere that has a drop there we can lose, I also noticed that it is a demake and that the original game has scenes in the forest, focus on that too, it will be much better, and finally you need to have an item to recover your life, other than that it's very beautiful, it looks like a 16bit game, congratulations to all the team involved in the
o meu amigo não desista desse jogo por favor, nunca vi um SF tão incrivel rodando no Nes com amostra de vozes perfeitas,faça novo video mostrando detalhes do seu trabalho nesse jogo para que mais pessoas ajude no projeto financeiramente, aguardamos novas postagens, abraço e que 2022 seja um ano melhor para nos todos
really very difficult, we hope you can fix it, we are run over by the suicidal ships, if not enough the very fast projectiles the rockets are also fast and collide in our ship, the game can be the best spaceship game for mega drive just need to adjust , as this should be the most difficult level, as you choose an easier level the ships and projectiles should be slower and maybe on the easiest level the ship will only be destroyed with 2 or 3 hits, so it will please everyone, and there must also be some part of the scenario that when using a continue it can continue like halfway through, in the first phase I got to the first robot boss and managed to destroy it after many attempts and then I lost the last life and got it from the beginning, I was fine sad, I might as well continue from the point after destroying the robot
after downloading the demo and playing for almost 1 hour I got frustrated with the difficulty of the game and realized that although I change it to easy or super hard the game doesn't change anything except the amount of life, this is something that needs to be fixed. because in super hard it should be as it is at the moment, but when changing levels easier the enemies should be slower shooting slower, and be destroyed faster, if this is not corrected it won't look good