quando será o lançamento?
Recent community posts
It's a good game, but I think the ships' shooting is very weak and unbalanced, the snow that is slow is really slow, the ship that has the weak shot is too weak and so on, would it be possible to improve this?
incrível parabéns, por favor inverter os botões Y e X para que possamos trocar de armas nos botões L e R porque atualmente troca em R e X usando como exemplo os botões padrão snes no emulador
olá amigo fiz gameplay do seu jogo shaolin-carcara para o youtube, quero dizer que gostei muito do jogo, quero da sugestões para melhorar, começando pela configuração dos botões, tanto para jogar no MD real ou em emulador, A bater B pular, C magia, seu jogo precisa de algum tipo de magia, precisa equilibrar a jogabilidade e dificuldade, parabens pelo seu trabalho, assim que estiver concluido vou comprar uma copia digital ok, abraço
I understand, what makes it more difficult in the fight against the boss is the lack of control of the jump, we accidentally fell on top of the boss due to the lack of control of the jump in the air, that's what needs to improve in the gameplay, I also have two important suggestions, I saw that when crouching I can use the ax but there is no way to use the ax upwards, can you add that? when holding the directional up the ax has the normal function and not to the top, the second is to jump and then hold the directional pad down and press the attack button for her to do a super hit with the axe, this makes the game much better , I just want it to be an unforgettable game for our dear Nes that we love so much
congratulations for the work, I thought it was a team of at least 5 people, but will you be able to improve the jump leaving SMW style? another thing when you use the ax and we try to jump, it only jumps after the animation ends, this prevents it from escaping from the boss's attacks
I was playing right now and I even thought that this boss would be the last one because I still haven't been able to defeat him, I realize that it's not just the difficult boss that prevents defeating, but the jump that is kind of stuck, I'll explain, when jumping and realizing that I'm going to lean on the boss I try to prevent it moving backwards but the jump looks similar to castlevania Nes, it could improve to be more similar to modern games, when jumping I can control the jump back in the air, something else could add continue from the middle of the level , when I took the ax I realized that it is possible to get stuck on the wall to climb in some places and I ask you to improve this because sometimes we can't get the ax to work and if we need to climb somewhere that has a drop there we can lose, I also noticed that it is a demake and that the original game has scenes in the forest, focus on that too, it will be much better, and finally you need to have an item to recover your life, other than that it's very beautiful, it looks like a 16bit game, congratulations to all the team involved in the
o meu amigo não desista desse jogo por favor, nunca vi um SF tão incrivel rodando no Nes com amostra de vozes perfeitas,faça novo video mostrando detalhes do seu trabalho nesse jogo para que mais pessoas ajude no projeto financeiramente, aguardamos novas postagens, abraço e que 2022 seja um ano melhor para nos todos
Parabens pelo otimo trabalho nesse port para Nes. apensas do jogo ser bem dificil ele é muito bom, o SF nostalgic Edition ainda vai trabalhar nele? não deixe de lado aquele jogo pois ele tem potencial
não desista desse jogo, pensa bem nisso, esse jogo é incrivel, como pode pensar que não tem interesse? falta apenas mais divulgaçao, vc só fez apenas um video para seu canal e não falou nada nem postou novidades
really very difficult, we hope you can fix it, we are run over by the suicidal ships, if not enough the very fast projectiles the rockets are also fast and collide in our ship, the game can be the best spaceship game for mega drive just need to adjust , as this should be the most difficult level, as you choose an easier level the ships and projectiles should be slower and maybe on the easiest level the ship will only be destroyed with 2 or 3 hits, so it will please everyone, and there must also be some part of the scenario that when using a continue it can continue like halfway through, in the first phase I got to the first robot boss and managed to destroy it after many attempts and then I lost the last life and got it from the beginning, I was fine sad, I might as well continue from the point after destroying the robot
good, i made a new comment please read, you can correct it and make the game fun, i played the demo for almost 1 hour and i got a headache due to the difficulty due to the speed of the enemies and some take time to be destroyed when our ship is destroyed with a shot
after downloading the demo and playing for almost 1 hour I got frustrated with the difficulty of the game and realized that although I change it to easy or super hard the game doesn't change anything except the amount of life, this is something that needs to be fixed. because in super hard it should be as it is at the moment, but when changing levels easier the enemies should be slower shooting slower, and be destroyed faster, if this is not corrected it won't look good
Important suggestion, I downloaded the demo and realized that the game is very difficult even in easy mode, one hit the ship is destroyed and this makes the game bad for most new players and even old ones like me, the ship will be destroyed after 3 hits would be better, and every time you lose a life you should return with the special bar full
this game is very interesting, i realized it is similar to thunder force IV, i don't know if the game is finished, please don't make it as hard as Thunder Force IV it makes the game bad with no fun
Congratulations on your great work, you have talent, currently the crowd uses retroarch and it is important that your game is functional in fceumm core, we hope you can fix the problem with the screen to choose characters as it is the only problem visible in picodrive, I have many games with MMC5 mapping and all work perfectly, I noticed some little problems in the demo, first of all the difficulty to execute a hadouken, delayed effect when the machine prevents the execution of a coup and then it is executed alone as it was memorized, the machine does not show Ryu's headband before and after the fight, it takes a long time to react after defending an attack, these are the main problems to be fixed, even so the demo is amazing congratulations again, if you really want to finish the game I'll help with some donation soon, we await a new demo with some improvement if possible.