Currently, it is working like that:
As you can see, each database type is related to a sound on the plugin parameters.
- So Weapon will play Attack1
- Shield will play Bell3
And, since there are no other sounds set on the plugin parameters, the other equipment types: Head, Body, and Accessory will not play anything.
But I will update this plugin to handle it better, so instead of equipping types, you can set a note tag on the equipment itself, like the items.