Yeah I was curious about that, realistically i'm looking at getting large maps as a mainstay for overworld areas and most events are spawned and deleted via range from the player- and i've got an edited pathfinding algorithm to expand the tile distance but I wonder if there is a way for events to in a sense ignore tile searches or to extend the duration when it checks the map or atleast in the events vicinity for optimization.
Skurge
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Hi again, smart approach sounds promising, but if it's "towards player" as you put it, does that mean that if the player is behind an obstacle directly in it's path- it won't navigate around it? I noticed also with the default approach the event moves backwards- that must be the random move you spoke of.
Do you have any plans to include a diagonal movement function? Far as I can tell the only plugin out there that allows this is ocram's move core but that unfortunately has unpredictable movements much like the default approach- and it also seems to interfere with other plugins that give diagonal commands- but not automated.
Hi Casper, I'm looking to find a plugin that can make an enemy intelligently chase the player on maps say 125x125 without killing the frames, can you elaborate more on smart aproach? Does it make the event logically attempt to navigate itself to the player? Do you also know if this plugin has any notable conflicts with other plugins such as the visustella more commonly?
Do you think event's chasing the player could also incorporate diagonal movements? or a wait option forcing events to change direction in place?
Hi! I found out I actually joined your discord channel sometime ago and I ended up asking a bunch of questions over there but then realized you don't accept random dm's, but I got to wonder before making a purchase if you knew if this plugin had conflicts with VS core and battle core? they are both free but I do not know if they will work alongside each other.
Sorry I need to rephrase.
What I meant was; in the Actor window/commands where you have skill and item etc, can you position a custom command anywhere in order or the list? For instance I need a plugin that allows me to position a skill accessible only if a specific weapon is held by the user under attack.
Also do you know of any plugins that have compatibility issues
Hi Winlu, I just came across this page on itchio and I'm not 100% sure what the deal is here but this looks like redistribution of easily recognizable assets of yours.
https://queenscourt.itch.io/cyberpunk-ish-map-rpg-maker-mv-mz
I didn't mean the shadows, I was assuming you could assign a colour to the 1-7 terrain tags than the standard white light, shadows I think look amazing but I figure larger maps may not handle them so they can be disabled no?
The reason why I prefer to use terrain tags for lights is because I use majority of the regions for specific purposes.
Hi, i'm going through many lighting plugins to find one best suited for optimization and customization.
Namely, i'm looking for a lighting plugin that can support many lights on large maps, including the ability to support vehicle lighting- however I am noticing in the demo there is no function for terrain tags and I wish to find out what the story is behind it because it's mentioned as a function on this page.
-Skurge