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Skurge

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A member registered Jul 17, 2020

Recent community posts

Yeah I was curious about that, realistically i'm looking at getting large maps as a mainstay for overworld areas and most events are spawned and deleted via range from the player- and i've got an edited pathfinding algorithm to expand the tile distance but I wonder if there is a way for events to in a sense ignore tile searches or to extend the duration when it checks the map or atleast in the events vicinity for optimization.

What about map sizes? RPG maker MZ allows users to have a maximum map size of 256x256 and unfortunately the trade off is the larger the map the greater performance drop, I'm curious too what you mean by shortening the search limit with path finding.

Interesting, is there also a way to handle the hit animations dependent on weapon types, elements and such? or even miss effects? Curious because I would love to see how this plugin would handle more diverse effects for firearms and lasers etc. 

Hi again, I wanted to ask further about this plugin 

•do you have video footage demonstrating these effects?

•when you mention steps- is that literal steps based on tiles or frames of sorts?

•when an event is stunned- does that mean other commands are halted as well or just movement?

Is the stamina system done yet? i was interested in testing out speed boosts for sprinting on foot and maybe even separately for vehicles?

I have a question- is there a way for the blood splatter animations to activate on specified enemies via a note tag of sorts? I'm curious because some enemies could be non-organic or have different coloured blood etc.

Curious to know what the diagonal pathfinding is like, can it be utilized to path find x,y regions and events/player over large maps with some path finding in mind?

Hi again, was wanting to check if you have made changes or are you no longer interested in adding smart diagonal movements/follow for events?

Could you provide preview of the sfx?

No super rush, but i'm super keen on it!

Just out of curiosity, how would you compute diagonal movements? alot of people say it's really difficult to implement but I think it can be done to wonderful effect if done properly.

Very cool!, I'm currently getting things sorted with my project, eventually i'll give this a try!

That would be extremely cool if there was a competent approach method with diagonal movements!

Ah so it's good for say as an example changing the default move speed of the player when on food at changing the speed of the player when in a vehicle kinda scenario?

Since acceleration isn't part of this plugin- would you consider that an option?

Ah I wasn't sure if i was specific, but if there was a way to make events use diagonal movements as part of there autonomous movement that would be awsome, i'll be interested to try these out!

I see, I would be interested to try it out but I am curious if diagonal movements could be something implemented?

Hi! I'm interested to know more of this plugin, does this apply acceleration? I would be interested to see if I can manipulate player vehicles and NPC vehicles to accelerate and decelerate when navigating streets?

Hi again, smart approach sounds promising, but if it's "towards player" as you put it, does that mean that if the player is behind an obstacle directly in it's path- it won't navigate around it? I noticed also with the default approach the event moves backwards- that must be the random move you spoke of.

Do you have any plans to include a diagonal movement function? Far as I can tell the only plugin out there that allows this is ocram's move core but that unfortunately has unpredictable movements much like the default approach- and it also seems to interfere with other plugins that give diagonal commands- but not automated.

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Hi Casper, I'm looking to find a plugin that can make an enemy intelligently chase the player on maps say 125x125 without killing the frames, can you elaborate more on smart aproach? Does it make the event logically attempt to navigate itself to the player? Do you also know if this plugin has any notable conflicts with other plugins such as the visustella more commonly?

Do you think event's chasing the player could also incorporate diagonal movements? or a wait option forcing events to change direction in place?

Hi! I found out I actually joined your discord channel sometime ago and I ended up asking a bunch of questions over there but then realized you don't accept random dm's, but I got to wonder before making a purchase if you knew if this plugin had conflicts with VS core and battle core? they are both free but I do not know if they will work alongside each other.

Sorry I need to rephrase.

What I meant was; in the Actor window/commands where you have skill and item etc, can you position a custom command anywhere in order or the list? For instance I need a plugin that allows me to position a skill accessible only if a specific weapon is held by the user under attack.

Also do you know of any plugins that have compatibility issues

Can you make a custom command positioned wherever you wish?

Also can the custom command be a direct skill depending on what weapon is held?

Just so you know, the link is still up and it looks like your assets are still in use with the fee.

Hi Winlu, I just came across this page on itchio and I'm not 100% sure what the deal is here but this looks like redistribution of easily recognizable assets of yours.

https://queenscourt.itch.io/cyberpunk-ish-map-rpg-maker-mv-mz

I didn't mean the shadows, I was assuming you could assign a colour to the 1-7 terrain tags than the standard white light, shadows I think look amazing but I figure larger maps may not handle them so they can be disabled no?


The reason why I prefer to use terrain tags for lights is because I use majority of the regions for specific purposes.

One thing I didn't find is if there is a way to configure the colours of the terrain tag lights, do you know how to?

Hi, i'm going through many lighting plugins to find one best suited for optimization and customization.

Namely, i'm looking for a lighting plugin that can support many lights on large maps, including the ability to support vehicle lighting- however I am noticing in the demo there is no function for terrain tags and I wish to find out what the story is behind it because it's mentioned as a function on this page.

-Skurge

Curious about this plugin, Atm I have a common event that handles background healing over time, reading through the specifics I just want to compare -would this plugin allow me to set individual heal rates over time and differences between certain members that may have higher healing rates?

After a few steps in the oasis room a crash occurs 

"TypeError

Cannot read property 'id' of undefined"


Do you have an idea what is going on?

I'm curious, could there be a fix for such an issue like a timed respawn? After a duration if the party members haven't caught up they appear beside the player?

Nice plugin!

Though I've discovered that if the player makes distance from the party members the frames seem to die off and the game stutters.

Ah! Bugger. Sorry for misunderstanding the plugins design!

Hi! Wanted to find out if this works as like a proximity/3d audio? I am looking to make car events honk there horns at times and to have them play at any given distance would be awsome, definately something that Visustella did not include in there sound plugin.

sounds groovy!